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activespells.cpp
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activespells.hpp
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aipackage.cpp
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aipackage.hpp
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aisequence.cpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
aisequence.hpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
attr.cpp
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attr.hpp
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cellid.cpp
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cellid.hpp
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cellref.cpp
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Ignore FLTV from old savegames
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2014-07-24 20:52:14 +02:00 |
cellref.hpp
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Remove unused FLTV and NAM0 from CellRef
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2014-07-24 02:20:16 +02:00 |
cellstate.cpp
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cellstate.hpp
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containerstate.cpp
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containerstate.hpp
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creaturelevliststate.cpp
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creaturelevliststate.hpp
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creaturestate.cpp
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creaturestate.hpp
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creaturestats.cpp
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Remove redundant isHostile flag (Fixes #1652)
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2014-07-28 16:41:12 +02:00 |
creaturestats.hpp
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Remove redundant isHostile flag (Fixes #1652)
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2014-07-28 16:41:12 +02:00 |
defs.hpp
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Savegame: Store death counter (Fixes #1477)
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2014-06-13 02:26:53 +02:00 |
dialoguestate.cpp
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dialoguestate.hpp
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doorstate.cpp
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doorstate.hpp
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effectlist.cpp
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effectlist.hpp
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esmcommon.hpp
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esmreader.cpp
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esmreader.hpp
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esmwriter.cpp
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Fix some uninitialized data written to savegames
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2014-06-25 00:11:25 +02:00 |
esmwriter.hpp
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Fix some uninitialized data written to savegames
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2014-06-25 00:11:25 +02:00 |
filter.cpp
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filter.hpp
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fogstate.cpp
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fogstate.hpp
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globalmap.cpp
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globalmap.hpp
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globalscript.cpp
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include targeted script data in saved games
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2014-07-15 13:05:38 +02:00 |
globalscript.hpp
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include targeted script data in saved games
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2014-07-15 13:05:38 +02:00 |
inventorystate.cpp
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Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs.
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2014-06-18 21:39:17 +02:00 |
inventorystate.hpp
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journalentry.cpp
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journalentry.hpp
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lightstate.cpp
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lightstate.hpp
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loadacti.cpp
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loadacti.hpp
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loadalch.cpp
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Make MODL subrecord optional for potions (Fixes #1419)
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2014-06-08 11:22:37 +02:00 |
loadalch.hpp
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loadappa.cpp
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loadappa.hpp
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loadarmo.cpp
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loadarmo.hpp
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loadbody.cpp
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added body part table
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2014-07-01 12:37:22 +02:00 |
loadbody.hpp
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added body part table
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2014-07-01 12:37:22 +02:00 |
loadbook.cpp
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loadbook.hpp
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loadbsgn.cpp
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loadbsgn.hpp
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loadcell.cpp
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Fix typo (RefId -> RefNum)
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2014-07-29 19:01:14 +02:00 |
loadcell.hpp
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Fix typo (RefId -> RefNum)
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2014-07-29 19:01:14 +02:00 |
loadclas.cpp
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loadclas.hpp
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loadclot.cpp
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We use spaces, not tabs.
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2014-05-28 14:56:50 -05:00 |
loadclot.hpp
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loadcont.cpp
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loadcont.hpp
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loadcrea.cpp
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loadcrea.hpp
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loadcrec.hpp
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loaddial.cpp
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Merge DialInfo objects by subrecord instead of overwriting the object
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2014-05-31 13:01:11 +02:00 |
loaddial.hpp
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Merge DialInfo objects by subrecord instead of overwriting the object
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2014-05-31 13:01:11 +02:00 |
loaddoor.cpp
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loaddoor.hpp
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loadench.cpp
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added enchantments table
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2014-06-30 20:40:34 +02:00 |
loadench.hpp
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added enchantments table
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2014-06-30 20:40:34 +02:00 |
loadfact.cpp
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Make ESM::Faction skills optional (Fixes #1508)
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2014-06-16 02:52:16 +02:00 |
loadfact.hpp
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Make ESM::Faction skills optional (Fixes #1508)
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2014-06-16 02:52:16 +02:00 |
loadglob.cpp
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loadglob.hpp
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loadgmst.cpp
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loadgmst.hpp
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loadinfo.cpp
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Fix uninitialized QuestStatus in DialInfo (Fixes #1694)
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2014-08-06 20:13:57 +02:00 |
loadinfo.hpp
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loadingr.cpp
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loadingr.hpp
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loadland.cpp
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loadland.hpp
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loadlevlist.cpp
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loadlevlist.hpp
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loadligh.cpp
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loadligh.hpp
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Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796)
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2014-08-11 20:39:56 +02:00 |
loadlock.cpp
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loadlock.hpp
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loadltex.cpp
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loadltex.hpp
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loadmgef.cpp
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loadmgef.hpp
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loadmisc.cpp
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loadmisc.hpp
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loadnpc.cpp
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Don't silently skip unknown NPC subrecords
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2014-07-08 10:30:46 +02:00 |
loadnpc.hpp
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Fix ghosts in Cavern Of The Incarnate having -1 health
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2014-05-29 18:09:13 +02:00 |
loadnpcc.hpp
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loadpgrd.cpp
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loadpgrd.hpp
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loadprob.cpp
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loadprob.hpp
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loadrace.cpp
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loadrace.hpp
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loadregn.cpp
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Fix loading ESX files cleaned with testool (Fixes #1382)
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2014-06-03 22:49:37 +02:00 |
loadregn.hpp
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loadrepa.cpp
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loadrepa.hpp
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loadscpt.cpp
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minor correction to previous commit
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2014-08-10 10:09:45 +02:00 |
loadscpt.hpp
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improved documentation of ESM::Script member variables
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2014-07-25 10:37:34 +02:00 |
loadskil.cpp
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loadskil.hpp
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loadsndg.cpp
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loadsndg.hpp
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loadsoun.cpp
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loadsoun.hpp
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loadspel.cpp
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loadspel.hpp
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Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
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2014-07-12 18:53:15 +02:00 |
loadsscr.cpp
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loadsscr.hpp
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loadstat.cpp
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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2014-06-08 11:22:37 +02:00 |
loadstat.hpp
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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2014-06-08 11:22:37 +02:00 |
loadtes3.cpp
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loadtes3.hpp
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loadweap.cpp
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loadweap.hpp
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locals.cpp
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locals.hpp
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npcstate.cpp
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npcstate.hpp
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npcstats.cpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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2014-08-10 17:09:14 +02:00 |
npcstats.hpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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2014-08-10 17:09:14 +02:00 |
objectstate.cpp
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objectstate.hpp
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player.cpp
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player.hpp
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projectilestate.cpp
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projectilestate.hpp
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queststate.cpp
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queststate.hpp
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quickkeys.cpp
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quickkeys.hpp
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records.hpp
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savedgame.cpp
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savedgame.hpp
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spelllist.cpp
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spelllist.hpp
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spellstate.cpp
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spellstate.hpp
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statstate.hpp
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Savegame: Don't write stat modifiers that are zero
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2014-06-19 17:17:26 +02:00 |
variant.cpp
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Small optimization to ESM::Variant
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2014-06-03 22:40:09 +02:00 |
variant.hpp
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variantimp.cpp
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variantimp.hpp
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weatherstate.cpp
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weatherstate.hpp
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