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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 12:42:11 +00:00
OpenMW/components/esm
scrawl e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
..
activespells.cpp
activespells.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
aisequence.hpp Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
attr.cpp
attr.hpp
cellid.cpp
cellid.hpp
cellref.cpp Ignore FLTV from old savegames 2014-07-24 20:52:14 +02:00
cellref.hpp Remove unused FLTV and NAM0 from CellRef 2014-07-24 02:20:16 +02:00
cellstate.cpp
cellstate.hpp
containerstate.cpp
containerstate.hpp
creaturelevliststate.cpp
creaturelevliststate.hpp
creaturestate.cpp
creaturestate.hpp
creaturestats.cpp Remove redundant isHostile flag (Fixes #1652) 2014-07-28 16:41:12 +02:00
creaturestats.hpp Remove redundant isHostile flag (Fixes #1652) 2014-07-28 16:41:12 +02:00
defs.hpp Savegame: Store death counter (Fixes #1477) 2014-06-13 02:26:53 +02:00
dialoguestate.cpp
dialoguestate.hpp
doorstate.cpp
doorstate.hpp
effectlist.cpp
effectlist.hpp
esmcommon.hpp
esmreader.cpp
esmreader.hpp
esmwriter.cpp Fix some uninitialized data written to savegames 2014-06-25 00:11:25 +02:00
esmwriter.hpp Fix some uninitialized data written to savegames 2014-06-25 00:11:25 +02:00
filter.cpp
filter.hpp
fogstate.cpp
fogstate.hpp
globalmap.cpp
globalmap.hpp
globalscript.cpp include targeted script data in saved games 2014-07-15 13:05:38 +02:00
globalscript.hpp include targeted script data in saved games 2014-07-15 13:05:38 +02:00
inventorystate.cpp Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs. 2014-06-18 21:39:17 +02:00
inventorystate.hpp
journalentry.cpp
journalentry.hpp
lightstate.cpp
lightstate.hpp
loadacti.cpp
loadacti.hpp
loadalch.cpp Make MODL subrecord optional for potions (Fixes #1419) 2014-06-08 11:22:37 +02:00
loadalch.hpp
loadappa.cpp
loadappa.hpp
loadarmo.cpp
loadarmo.hpp
loadbody.cpp added body part table 2014-07-01 12:37:22 +02:00
loadbody.hpp added body part table 2014-07-01 12:37:22 +02:00
loadbook.cpp
loadbook.hpp
loadbsgn.cpp
loadbsgn.hpp
loadcell.cpp Fix typo (RefId -> RefNum) 2014-07-29 19:01:14 +02:00
loadcell.hpp Fix typo (RefId -> RefNum) 2014-07-29 19:01:14 +02:00
loadclas.cpp
loadclas.hpp
loadclot.cpp We use spaces, not tabs. 2014-05-28 14:56:50 -05:00
loadclot.hpp
loadcont.cpp
loadcont.hpp
loadcrea.cpp
loadcrea.hpp
loadcrec.hpp
loaddial.cpp Merge DialInfo objects by subrecord instead of overwriting the object 2014-05-31 13:01:11 +02:00
loaddial.hpp Merge DialInfo objects by subrecord instead of overwriting the object 2014-05-31 13:01:11 +02:00
loaddoor.cpp
loaddoor.hpp
loadench.cpp added enchantments table 2014-06-30 20:40:34 +02:00
loadench.hpp added enchantments table 2014-06-30 20:40:34 +02:00
loadfact.cpp Make ESM::Faction skills optional (Fixes #1508) 2014-06-16 02:52:16 +02:00
loadfact.hpp Make ESM::Faction skills optional (Fixes #1508) 2014-06-16 02:52:16 +02:00
loadglob.cpp
loadglob.hpp
loadgmst.cpp
loadgmst.hpp
loadinfo.cpp Fix uninitialized QuestStatus in DialInfo (Fixes #1694) 2014-08-06 20:13:57 +02:00
loadinfo.hpp
loadingr.cpp
loadingr.hpp
loadland.cpp
loadland.hpp
loadlevlist.cpp
loadlevlist.hpp
loadligh.cpp
loadligh.hpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
loadlock.cpp
loadlock.hpp
loadltex.cpp
loadltex.hpp
loadmgef.cpp
loadmgef.hpp
loadmisc.cpp
loadmisc.hpp
loadnpc.cpp Don't silently skip unknown NPC subrecords 2014-07-08 10:30:46 +02:00
loadnpc.hpp Fix ghosts in Cavern Of The Incarnate having -1 health 2014-05-29 18:09:13 +02:00
loadnpcc.hpp
loadpgrd.cpp
loadpgrd.hpp
loadprob.cpp
loadprob.hpp
loadrace.cpp
loadrace.hpp
loadregn.cpp Fix loading ESX files cleaned with testool (Fixes #1382) 2014-06-03 22:49:37 +02:00
loadregn.hpp
loadrepa.cpp
loadrepa.hpp
loadscpt.cpp minor correction to previous commit 2014-08-10 10:09:45 +02:00
loadscpt.hpp improved documentation of ESM::Script member variables 2014-07-25 10:37:34 +02:00
loadskil.cpp
loadskil.hpp
loadsndg.cpp
loadsndg.hpp
loadsoun.cpp
loadsoun.hpp
loadspel.cpp
loadspel.hpp Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 2014-07-12 18:53:15 +02:00
loadsscr.cpp
loadsscr.hpp
loadstat.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
loadstat.hpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
loadtes3.cpp
loadtes3.hpp
loadweap.cpp
loadweap.hpp
locals.cpp
locals.hpp
npcstate.cpp
npcstate.hpp
npcstats.cpp Reuse health of previous level rather than recalculating initial health (Fixes #1787) 2014-08-10 17:09:14 +02:00
npcstats.hpp Reuse health of previous level rather than recalculating initial health (Fixes #1787) 2014-08-10 17:09:14 +02:00
objectstate.cpp
objectstate.hpp
player.cpp
player.hpp
projectilestate.cpp
projectilestate.hpp
queststate.cpp
queststate.hpp
quickkeys.cpp
quickkeys.hpp
records.hpp
savedgame.cpp
savedgame.hpp
spelllist.cpp
spelllist.hpp
spellstate.cpp
spellstate.hpp
statstate.hpp Savegame: Don't write stat modifiers that are zero 2014-06-19 17:17:26 +02:00
variant.cpp Small optimization to ESM::Variant 2014-06-03 22:40:09 +02:00
variant.hpp
variantimp.cpp
variantimp.hpp
weatherstate.cpp
weatherstate.hpp