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OpenMW/apps/openmw/mwworld/localscripts.cpp

131 lines
3.4 KiB
C++

#include "localscripts.hpp"
#include <components/esm_store/store.hpp>
#include "cellstore.hpp"
namespace
{
template<typename T>
void listCellScripts (MWWorld::LocalScripts& localScripts,
MWWorld::CellRefList<T>& cellRefList, MWWorld::Ptr::CellStore *cell)
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (
cellRefList.list.begin());
iter!=cellRefList.list.end(); ++iter)
{
if (!iter->base->script.empty() && iter->mData.getCount())
{
localScripts.add (iter->base->script, MWWorld::Ptr (&*iter, cell));
}
}
}
}
MWWorld::LocalScripts::LocalScripts (const ESMS::ESMStore& store) : mStore (store) {}
void MWWorld::LocalScripts::setIgnore (const Ptr& ptr)
{
mIgnore = ptr;
}
void MWWorld::LocalScripts::startIteration()
{
mIter = mScripts.begin();
}
bool MWWorld::LocalScripts::isFinished() const
{
if (mIter==mScripts.end())
return true;
if (!mIgnore.isEmpty() && mIter->second==mIgnore)
{
std::list<std::pair<std::string, Ptr> >::iterator iter = mIter;
return ++iter==mScripts.end();
}
return false;
}
std::pair<std::string, MWWorld::Ptr> MWWorld::LocalScripts::getNext()
{
assert (!isFinished());
std::list<std::pair<std::string, Ptr> >::iterator iter = mIter++;
if (mIgnore.isEmpty() || iter->second!=mIgnore)
return *iter;
return getNext();
}
void MWWorld::LocalScripts::add (const std::string& scriptName, const Ptr& ptr)
{
if (const ESM::Script *script = mStore.scripts.find (scriptName))
{
ptr.getRefData().setLocals (*script);
mScripts.push_back (std::make_pair (scriptName, ptr));
}
}
void MWWorld::LocalScripts::addCell (Ptr::CellStore *cell)
{
listCellScripts (*this, cell->activators, cell);
listCellScripts (*this, cell->potions, cell);
listCellScripts (*this, cell->appas, cell);
listCellScripts (*this, cell->armors, cell);
listCellScripts (*this, cell->books, cell);
listCellScripts (*this, cell->clothes, cell);
listCellScripts (*this, cell->containers, cell);
listCellScripts (*this, cell->creatures, cell);
listCellScripts (*this, cell->doors, cell);
listCellScripts (*this, cell->ingreds, cell);
listCellScripts (*this, cell->lights, cell);
listCellScripts (*this, cell->lockpicks, cell);
listCellScripts (*this, cell->miscItems, cell);
listCellScripts (*this, cell->npcs, cell);
listCellScripts (*this, cell->probes, cell);
listCellScripts (*this, cell->repairs, cell);
listCellScripts (*this, cell->weapons, cell);
}
void MWWorld::LocalScripts::clear()
{
mScripts.clear();
}
void MWWorld::LocalScripts::clearCell (Ptr::CellStore *cell)
{
std::list<std::pair<std::string, Ptr> >::iterator iter = mScripts.begin();
while (iter!=mScripts.end())
{
if (iter->second.getCell()==cell)
{
if (iter==mIter)
++mIter;
mScripts.erase (iter++);
}
else
++iter;
}
}
void MWWorld::LocalScripts::remove (const Ptr& ptr)
{
for (std::list<std::pair<std::string, Ptr> >::iterator iter = mScripts.begin();
iter!=mScripts.end(); ++iter)
if (iter->second==ptr)
{
if (iter==mIter)
++mIter;
mScripts.erase (iter);
break;
}
}