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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00
OpenMW/components
Chris Robinson 21e2c287eb Fix/workaround specular issues
The glossiness should not be multiplied by 255, however the values set in many
of Bloodmoon's meshes would look horrible otherwise. Now we can let the
NiSpecularProperty specify when to enable specular (which is supposed to
default to on, but due to the aforementioned meshes, we default to off).
2013-03-02 19:30:23 -08:00
..
2013-02-21 19:27:07 +01:00
2013-02-28 22:17:07 +01:00
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2013-03-02 19:30:23 -08:00
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