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OpenMW/apps/openmw/mwworld
2011-03-18 13:22:51 +01:00
..
action.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp reworked cell changing mechanism 2011-02-10 10:38:45 +01:00
actionteleport.hpp modified teleport action to support exteriors; coordinates are wrong here too 2010-08-20 14:56:26 +02:00
cellfunctors.hpp handle physics during player changing cells 2011-01-29 16:57:33 +01:00
class.cpp added movement data to MW references; added movement interface to MWWorld::Class 2011-02-03 11:37:17 +01:00
class.hpp added movement data to MW references; added movement interface to MWWorld::Class 2011-02-03 11:37:17 +01:00
containerstore.hpp
containerutil.cpp
containerutil.hpp
doingphysics.cpp handle physics during player changing cells 2011-01-29 16:57:33 +01:00
doingphysics.hpp handle physics during player changing cells 2011-01-29 16:57:33 +01:00
environment.hpp The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 2010-09-15 14:48:19 +02:00
globals.cpp
globals.hpp
manualref.hpp
nullaction.hpp
player.cpp player class cleanup 2011-03-13 22:37:54 +01:00
player.hpp player class cleanup 2011-03-13 22:37:54 +01:00
ptr.hpp
refdata.hpp added movement data to MW references; added movement interface to MWWorld::Class 2011-02-03 11:37:17 +01:00
world.cpp Not sure about this commit: the PhysicEngine was initialized twice... 2011-03-18 13:22:51 +01:00
world.hpp fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class 2011-03-13 22:33:55 +01:00