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209e139aa8
The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way. Override accept(NodeVisitor&) instead of using callbacks. |
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.. | ||
controller.cpp | ||
controller.hpp | ||
nifloader.cpp | ||
nifloader.hpp | ||
particle.cpp | ||
particle.hpp | ||
userdata.hpp |