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OpenMW/apps/openmw/mwphysics
fredzio d05a2facf3 Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
Expose objects with NC flag to be used by Lua mods.
2022-04-17 20:03:00 +02:00
..
actor.cpp Support compilation with c++20 2022-02-24 00:49:40 +01:00
actor.hpp Revert "Merge branch 'offset_the_deads' into 'master'" 2022-02-22 04:04:08 +00:00
actorconvexcallback.cpp
actorconvexcallback.hpp
closestnotmerayresultcallback.cpp
closestnotmerayresultcallback.hpp
collisiontype.hpp Handle NCC flag in Nif files. Objects with this flag will collide only with camera. 2022-04-17 20:03:00 +02:00
constants.hpp Movement solver tweaks 2021-11-05 14:56:55 -04:00
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp
contacttestwrapper.h
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp Ignore player when checking whether AiTravel destination is occupied by other actor 2022-04-11 19:30:54 +02:00
heightfield.cpp
heightfield.hpp
movementsolver.cpp Handle NCC flag in Nif files. Objects with this flag will collide only with camera. 2022-04-17 20:03:00 +02:00
movementsolver.hpp Move Projectile simulation to the background thread. 2021-10-27 22:17:06 +02:00
mtphysics.cpp Handle NCC flag in Nif files. Objects with this flag will collide only with camera. 2022-04-17 20:03:00 +02:00
mtphysics.hpp Store std::weak_ptr into mUpdateAabb. This avoid extending the lifetime 2022-01-22 17:17:20 +01:00
object.cpp Consider animated object unchanged if no transform updates done 2022-02-03 22:09:52 +01:00
object.hpp Add missing initialization in MWPhysics::Object 2021-10-16 00:43:50 +02:00
physicssystem.cpp Handle NCC flag in Nif files. Objects with this flag will collide only with camera. 2022-04-17 20:03:00 +02:00
physicssystem.hpp Ignore player when checking whether AiTravel destination is occupied by other actor 2022-04-11 19:30:54 +02:00
projectile.cpp Solve 2 bugs in projectile movement simulation: 2021-12-29 15:20:44 +01:00
projectile.hpp Unify interface for Actor and Projectile 2021-10-27 22:03:04 +02:00
projectileconvexcallback.cpp
projectileconvexcallback.hpp
ptrholder.hpp Heavily mitigate jittery objects far from origin 2022-01-06 22:01:28 +00:00
raycasting.hpp Rendering raycasts in Lua 2022-04-11 23:36:54 +02:00
stepper.cpp Optimize short-trace test to only be done when particularly helpful 2021-10-29 15:11:08 -04:00
stepper.hpp
trace.cpp Constifications 2021-11-02 15:17:26 +00:00
trace.h Optimize short-trace test to only be done when particularly helpful 2021-10-29 15:11:08 -04:00