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OpenMW/apps/openmw/mwgui/spellbuyingwindow.hpp
2019-02-19 18:40:33 +03:00

65 lines
1.5 KiB
C++

#ifndef MWGUI_SpellBuyingWINDOW_H
#define MWGUI_SpellBuyingWINDOW_H
#include "windowbase.hpp"
#include "referenceinterface.hpp"
namespace ESM
{
struct Spell;
}
namespace MyGUI
{
class Gui;
class Widget;
}
namespace MWGui
{
class WindowManager;
}
namespace MWGui
{
class SpellBuyingWindow : public ReferenceInterface, public WindowBase
{
public:
SpellBuyingWindow();
void setPtr(const MWWorld::Ptr& actor);
void setPtr(const MWWorld::Ptr& actor, int startOffset);
void onFrame(float dt) { checkReferenceAvailable(); }
void clear() { resetReference(); }
void onResChange(int, int) { center(); }
protected:
MyGUI::Button* mCancelButton;
MyGUI::TextBox* mPlayerGold;
MyGUI::ScrollView* mSpellsView;
std::map<MyGUI::Widget*, std::string> mSpellsWidgetMap;
void onCancelButtonClicked(MyGUI::Widget* _sender);
void onSpellButtonClick(MyGUI::Widget* _sender);
void onMouseWheel(MyGUI::Widget* _sender, int _rel);
void addSpell(const ESM::Spell& spell);
void clearSpells();
int mCurrentY;
void updateLabels();
virtual void onReferenceUnavailable();
bool playerHasSpell (const std::string& id);
private:
static bool sortSpells (const ESM::Spell* left, const ESM::Spell* right);
};
}
#endif