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activespells.cpp
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Stop continuous VFX when the effect is no longer active.
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2013-11-13 15:44:43 +01:00 |
activespells.hpp
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Refactor ActiveSpells to track range type. Added basic self range magic.
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2013-11-09 07:51:46 +01:00 |
actors.cpp
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flag game as ended when player dies
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2013-11-18 15:38:08 +01:00 |
actors.hpp
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Implemented Fortify/Drain skill magic effects. Scroll of icarian flight works!
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2013-11-09 10:49:00 +01:00 |
aiactivate.cpp
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aiactivate.hpp
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aiescort.cpp
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aiescort.hpp
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aifollow.cpp
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aifollow.hpp
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aipackage.cpp
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aipackage.hpp
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aisequence.cpp
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aisequence.hpp
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aitravel.cpp
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Avoid killing AIWander and AITravel when far away
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2013-08-29 17:41:20 -07:00 |
aitravel.hpp
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aiwander.cpp
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Increase the distance for reaching a path node
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2013-08-29 17:41:20 -07:00 |
aiwander.hpp
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alchemy.cpp
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silenced a warning
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2013-11-10 21:45:27 +01:00 |
alchemy.hpp
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character.cpp
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Fix VFX not getting removed when an actor dies
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2013-11-14 14:52:30 +01:00 |
character.hpp
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Fix continuous FX getting removed instantly
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2013-11-14 13:30:48 +01:00 |
creaturestats.cpp
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Missing const, thanks to jeaye
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2013-11-10 23:27:11 +01:00 |
creaturestats.hpp
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Missing const, thanks to jeaye
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2013-11-10 23:27:11 +01:00 |
drawstate.hpp
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enchanting.cpp
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Pass item count to ManualRef constructor
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2013-11-10 02:45:16 +01:00 |
enchanting.hpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
magiceffects.cpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
mechanicsmanagerimp.cpp
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
mechanicsmanagerimp.hpp
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
movement.hpp
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npcstats.cpp
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Remove some unused functions
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2013-08-27 17:13:49 -07:00 |
npcstats.hpp
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Remove some unused functions
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2013-08-27 17:13:49 -07:00 |
objects.cpp
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objects.hpp
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pathfinding.cpp
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Minor pathfinding cleanup
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2013-08-29 19:17:27 -07:00 |
pathfinding.hpp
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Minor pathfinding cleanup
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2013-08-29 19:17:27 -07:00 |
repair.cpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
repair.hpp
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security.cpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
security.hpp
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spells.cpp
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Fix continuous FX getting removed instantly
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2013-11-14 13:30:48 +01:00 |
spells.hpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
spellsuccess.hpp
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Use the formula from the wiki for spell success.
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2013-11-14 19:19:32 +01:00 |
stat.hpp
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Modify the current magicka and fatigue when the base changes
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2013-08-27 22:44:52 -07:00 |