1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-27 03:35:27 +00:00
OpenMW/apps/openmw/mwmechanics/enchanting.cpp
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00

303 lines
10 KiB
C++

#include "enchanting.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "creaturestats.hpp"
#include "npcstats.hpp"
namespace MWMechanics
{
Enchanting::Enchanting()
: mCastStyle(ESM::Enchantment::CastOnce)
, mSelfEnchanting(false)
{}
void Enchanting::setOldItem(MWWorld::Ptr oldItem)
{
mOldItemPtr=oldItem;
if(!itemEmpty())
{
mObjectType = mOldItemPtr.getTypeName();
mOldItemId = mOldItemPtr.getCellRef().mRefID;
}
else
{
mObjectType="";
mOldItemId="";
}
}
void Enchanting::setNewItemName(const std::string& s)
{
mNewItemName=s;
}
void Enchanting::setEffect(ESM::EffectList effectList)
{
mEffectList=effectList;
}
int Enchanting::getCastStyle() const
{
return mCastStyle;
}
void Enchanting::setSoulGem(MWWorld::Ptr soulGem)
{
mSoulGemPtr=soulGem;
}
bool Enchanting::create()
{
const MWWorld::Ptr& player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
ESM::Enchantment enchantment;
enchantment.mData.mCharge = getGemCharge();
store.remove(mSoulGemPtr, 1, player);
//Exception for Azura Star, new one will be added after enchanting
if(Misc::StringUtils::ciEqual(mSoulGemPtr.get<ESM::Miscellaneous>()->mBase->mId, "Misc_SoulGem_Azura"))
store.add("Misc_SoulGem_Azura", 1, player);
if(mSelfEnchanting)
{
if(getEnchantChance()<std::rand()/static_cast<double> (RAND_MAX)*100)
return false;
mEnchanter.getClass().skillUsageSucceeded (mEnchanter, ESM::Skill::Enchant, 2);
}
if(mCastStyle==ESM::Enchantment::ConstantEffect)
{
enchantment.mData.mCharge=0;
}
enchantment.mData.mType = mCastStyle;
enchantment.mData.mCost = getEnchantPoints();
enchantment.mEffects = mEffectList;
// Create a new item
MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), mOldItemId, 1);
const MWWorld::Ptr& newItemPtr = ref.getPtr();
// Apply the enchantment
const ESM::Enchantment *enchantmentPtr = MWBase::Environment::get().getWorld()->createRecord (enchantment);
newItemPtr.getClass().applyEnchantment(newItemPtr, enchantmentPtr->mId, getGemCharge(), mNewItemName);
// Add the new item to player inventory and remove the old one
store.remove(mOldItemPtr, 1, player);
store.add(newItemPtr, 1, player);
if(!mSelfEnchanting)
payForEnchantment();
return true;
}
void Enchanting::nextCastStyle()
{
if (itemEmpty())
{
mCastStyle = ESM::Enchantment::WhenUsed;
return;
}
const bool powerfulSoul = getGemCharge() >= \
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iSoulAmountForConstantEffect")->getInt();
if ((mObjectType == typeid(ESM::Armor).name()) || (mObjectType == typeid(ESM::Clothing).name()))
{ // Armor or Clothing
switch(mCastStyle)
{
case ESM::Enchantment::WhenUsed:
if (powerfulSoul)
mCastStyle = ESM::Enchantment::ConstantEffect;
return;
default: // takes care of Constant effect too
mCastStyle = ESM::Enchantment::WhenUsed;
return;
}
}
else if(mObjectType == typeid(ESM::Weapon).name())
{ // Weapon
switch(mCastStyle)
{
case ESM::Enchantment::WhenStrikes:
mCastStyle = ESM::Enchantment::WhenUsed;
return;
case ESM::Enchantment::WhenUsed:
if (powerfulSoul)
mCastStyle = ESM::Enchantment::ConstantEffect;
else
mCastStyle = ESM::Enchantment::WhenStrikes;
return;
default: // takes care of Constant effect too
mCastStyle = ESM::Enchantment::WhenStrikes;
return;
}
}
else if(mObjectType == typeid(ESM::Book).name())
{ // Scroll or Book
mCastStyle = ESM::Enchantment::CastOnce;
return;
}
// Fail case
mCastStyle = ESM::Enchantment::CastOnce;
}
/*
* Vanilla enchant cost formula:
*
* Touch/Self: (min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025
* Target: 1.5 * ((min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025)
* Constant eff: (min + max) * baseCost * 2.5 + area * baseCost * 0.025
*
* For multiple effects - cost of each effect is multiplied by number of effects that follows +1.
*
* Note: Minimal value inside formula for 'min' and 'max' is 1. So in vanilla:
* (0 + 0) == (1 + 0) == (1 + 1) => 2 or (2 + 0) == (1 + 2) => 3
*
* Formula on UESPWiki is not entirely correct.
*/
float Enchanting::getEnchantPoints() const
{
if (mEffectList.mList.empty())
// No effects added, cost = 0
return 0;
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
std::vector<ESM::ENAMstruct> mEffects = mEffectList.mList;
float enchantmentCost = 0;
int effectsLeftCnt = mEffects.size();
float baseCost, magnitudeCost, areaCost;
int magMin, magMax, area;
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
{
baseCost = (store.get<ESM::MagicEffect>().find(it->mEffectID))->mData.mBaseCost;
// To reflect vanilla behavior
magMin = (it->mMagnMin == 0) ? 1 : it->mMagnMin;
magMax = (it->mMagnMax == 0) ? 1 : it->mMagnMax;
area = (it->mArea == 0) ? 1 : it->mArea;
if (mCastStyle == ESM::Enchantment::ConstantEffect)
{
magnitudeCost = (magMin + magMax) * baseCost * 2.5;
}
else
{
magnitudeCost = (magMin + magMax) * it->mDuration * baseCost * 0.025;
if(it->mRange == ESM::RT_Target)
magnitudeCost *= 1.5;
}
areaCost = area * 0.025 * baseCost;
if (it->mRange == ESM::RT_Target)
areaCost *= 1.5;
enchantmentCost += (magnitudeCost + areaCost) * effectsLeftCnt;
--effectsLeftCnt;
}
return enchantmentCost;
}
float Enchanting::getCastCost() const
{
if (mCastStyle == ESM::Enchantment::ConstantEffect)
return 0;
const float enchantCost = getEnchantPoints();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::NpcStats &stats = player.getClass().getNpcStats(player);
int eSkill = stats.getSkill(ESM::Skill::Enchant).getModified();
/*
* Each point of enchant skill above/under 10 subtracts/adds
* one percent of enchantment cost while minimum is 1.
*/
const float castCost = enchantCost - (enchantCost / 100) * (eSkill - 10);
return (castCost < 1) ? 1 : castCost;
}
int Enchanting::getEnchantPrice() const
{
if(mEnchanter.isEmpty())
return 0;
float priceMultipler = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fEnchantmentValueMult")->getFloat();
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mEnchanter, (getEnchantPoints() * priceMultipler), true);
return price;
}
int Enchanting::getGemCharge() const
{
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
if(soulEmpty())
return 0;
if(mSoulGemPtr.getCellRef().mSoul=="")
return 0;
const ESM::Creature* soul = store.get<ESM::Creature>().find(mSoulGemPtr.getCellRef().mSoul);
return soul->mData.mSoul;
}
float Enchanting::getMaxEnchantValue() const
{
if (itemEmpty())
return 0;
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
return mOldItemPtr.getClass().getEnchantmentPoints(mOldItemPtr) * store.get<ESM::GameSetting>().find("fEnchantmentMult")->getFloat();
}
bool Enchanting::soulEmpty() const
{
return mSoulGemPtr.isEmpty();
}
bool Enchanting::itemEmpty() const
{
return mOldItemPtr.isEmpty();
}
void Enchanting::setSelfEnchanting(bool selfEnchanting)
{
mSelfEnchanting = selfEnchanting;
}
void Enchanting::setEnchanter(MWWorld::Ptr enchanter)
{
mEnchanter = enchanter;
}
float Enchanting::getEnchantChance() const
{
const NpcStats& npcStats = mEnchanter.getClass().getNpcStats (mEnchanter);
float chance1 = (npcStats.getSkill (ESM::Skill::Enchant).getModified() +
(0.25 * npcStats.getAttribute (ESM::Attribute::Intelligence).getModified())
+ (0.125 * npcStats.getAttribute (ESM::Attribute::Luck).getModified()));
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
float chance2 = 7.5 / (gmst.find("fEnchantmentChanceMult")->getFloat() * ((mCastStyle == ESM::Enchantment::ConstantEffect) ?
gmst.find("fEnchantmentConstantChanceMult")->getFloat() : 1 ))
* getEnchantPoints();
return (chance1-chance2);
}
void Enchanting::payForEnchantment() const
{
const MWWorld::Ptr& player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
store.remove(MWWorld::ContainerStore::sGoldId, getEnchantPrice(), player);
}
}