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OpenMW/apps/openmw/mwsound
2014-11-02 10:38:42 +01:00
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ffmpeg_decoder.cpp Merge remote-tracking branch 'scrawl/master' 2014-11-02 10:38:42 +01:00
ffmpeg_decoder.hpp Audio resampling fixes 2014-10-25 17:17:57 +02:00
libavwrapper.cpp Refactor video player engine to get rid of MWSound dependencies 2014-10-22 22:33:32 +02:00
loudness.cpp fix usage of numeric_limits static functions min() and max() 2014-10-12 23:28:16 +02:00
loudness.hpp Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
movieaudiofactory.cpp Don't include al.h in decoder classes, format support check will need to be redone later. For now, resample all formats that might not be supported on any hardware. 2014-10-25 20:50:41 +02:00
movieaudiofactory.hpp Refactor video player engine to get rid of MWSound dependencies 2014-10-22 22:33:32 +02:00
openal_output.cpp Cache loudness vector in the buffer cache 2014-07-29 14:32:44 +02:00
openal_output.hpp Cache loudness vector in the buffer cache 2014-07-29 14:32:44 +02:00
sound_decoder.hpp Support float samples with ffmpeg 2013-02-26 10:19:33 -08:00
sound_output.hpp Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
sound.cpp Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
sound.hpp Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
soundmanagerimp.cpp Don't remove player's sounds when unloading a cell 2014-10-12 18:35:15 +02:00
soundmanagerimp.hpp Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00