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OpenMW/apps/openmw/mwrender
2014-12-05 20:58:33 +01:00
..
.gitignore
activatoranimation.cpp Support animated container models 2014-12-05 20:58:33 +01:00
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp Load initial particle system state from NIF files (Fixes #2178) 2014-12-05 18:00:30 +01:00
animation.hpp Make PlayGroup use an indefinite number of loops (Fixes #2156) 2014-11-28 17:15:31 +01:00
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Fix crash in character preview for non-existing meshes (Fixes #2128) 2014-12-03 18:28:35 +01:00
characterpreview.hpp
creatureanimation.cpp Make creature's model take priority over base_anim.nif (Fixes #2055) 2014-10-25 00:56:43 +02:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp
localmap.hpp
npcanimation.cpp Load initial particle system state from NIF files (Fixes #2178) 2014-12-05 18:00:30 +01:00
npcanimation.hpp Fixes #1887: Equipped items do not emit sounds 2014-10-12 11:40:14 +02:00
objects.cpp
objects.hpp
occlusionquery.cpp fix uninitialized member variables in OcclusionQuery class 2014-10-11 01:35:12 +02:00
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 2014-10-13 11:03:03 +02:00
renderingmanager.hpp More efficient water walking 2014-10-05 22:27:20 +02:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
shadows.hpp
sky.cpp Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
sky.hpp
terrainstorage.cpp
terrainstorage.hpp
water.cpp
water.hpp
weaponanimation.cpp Always create a skeleton if there's an "ArrowBone" node (Fixes #2117) 2014-11-23 16:37:31 +01:00
weaponanimation.hpp