mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-08 09:37:53 +00:00
3f28634d1f
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0. On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
181 lines
5.3 KiB
CMake
181 lines
5.3 KiB
CMake
project (Components)
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# Version file
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set (VERSION_HPP_IN ${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp.cmake)
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set (VERSION_HPP ${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp)
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if (GIT_CHECKOUT)
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add_custom_target (git-version
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COMMAND ${CMAKE_COMMAND}
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR}
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-DVERSION_HPP_IN=${VERSION_HPP_IN}
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-DVERSION_HPP=${VERSION_HPP}
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-DOPENMW_VERSION_MAJOR=${OPENMW_VERSION_MAJOR}
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-DOPENMW_VERSION_MINOR=${OPENMW_VERSION_MINOR}
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-DOPENMW_VERSION_RELEASE=${OPENMW_VERSION_RELEASE}
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-DOPENMW_VERSION=${OPENMW_VERSION}
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-P ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/GitVersion.cmake
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VERBATIM)
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else (GIT_CHECKOUT)
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configure_file(${VERSION_HPP_IN} ${VERSION_HPP})
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endif (GIT_CHECKOUT)
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# source files
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add_component_dir (settings
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settings
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)
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add_component_dir (nifoverrides
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nifoverrides
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)
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add_component_dir (bsa
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bsa_archive bsa_file resources
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)
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add_component_dir (nif
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controlled effect niftypes record controller extra node record_ptr data niffile property nifkey data node base nifstream
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)
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add_component_dir (nifcache
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nifcache
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)
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add_component_dir (nifogre
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ogrenifloader skeleton material mesh particles controller
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)
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add_component_dir (nifbullet
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bulletnifloader
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)
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add_component_dir (to_utf8
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to_utf8
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)
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add_component_dir (esm
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attr defs esmcommon esmreader esmwriter loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
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loadclas loadclot loadcont loadcrea loaddial loaddoor loadench loadfact loadglob loadgmst
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loadinfo loadingr loadland loadlevlist loadligh loadlock loadprob loadrepa loadltex loadmgef loadmisc
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loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
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loadweap records aipackage effectlist spelllist variant variantimp loadtes3 cellref filter
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savedgame journalentry queststate locals globalscript player objectstate cellid cellstate globalmap inventorystate containerstate npcstate creaturestate dialoguestate statstate
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npcstats creaturestats weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
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aisequence magiceffects util custommarkerstate stolenitems transport
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)
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add_component_dir (esmterrain
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storage
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)
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add_component_dir (misc
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utf8stream stringops resourcehelpers
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)
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IF(NOT WIN32 AND NOT APPLE)
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add_definitions(-DGLOBAL_DATA_PATH="${GLOBAL_DATA_PATH}")
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add_definitions(-DGLOBAL_CONFIG_PATH="${GLOBAL_CONFIG_PATH}")
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ENDIF()
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add_component_dir (files
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linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager
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constrainedfiledatastream lowlevelfile
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)
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add_component_dir (compiler
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context controlparser errorhandler exception exprparser extensions fileparser generator
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lineparser literals locals output parser scanner scriptparser skipparser streamerrorhandler
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stringparser tokenloc nullerrorhandler opcodes extensions0 declarationparser
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quickfileparser discardparser junkparser
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)
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add_component_dir (interpreter
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context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
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miscopcodes opcodes runtime scriptopcodes spatialopcodes types defines
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)
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add_component_dir (translation
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translation
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)
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add_definitions(-DTERRAIN_USE_SHADER=1)
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add_component_dir (terrain
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quadtreenode chunk world defaultworld terraingrid storage material buffercache defs
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)
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add_component_dir (loadinglistener
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loadinglistener
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)
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add_component_dir (ogreinit
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ogreinit ogreplugin
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)
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add_component_dir (widgets
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box imagebutton tags list numericeditbox sharedstatebutton windowcaption widgets
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)
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add_component_dir (fontloader
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fontloader
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)
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add_component_dir (version
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version
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)
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set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
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)
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find_package(Qt4 COMPONENTS QtCore QtGui)
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if(QT_QTGUI_LIBRARY AND QT_QTCORE_LIBRARY)
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add_component_qt_dir (contentselector
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model/modelitem model/esmfile
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model/naturalsort model/contentmodel
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model/loadordererror
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view/combobox view/contentselector
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)
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add_component_qt_dir (config
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gamesettings
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launchersettings
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settingsbase
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)
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add_component_qt_dir (process
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processinvoker
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)
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include(${QT_USE_FILE})
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QT4_WRAP_UI(ESM_UI_HDR ${ESM_UI})
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QT4_WRAP_CPP(MOC_SRCS ${COMPONENT_MOC_FILES})
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endif(QT_QTGUI_LIBRARY AND QT_QTCORE_LIBRARY)
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if (CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" AND NOT APPLE)
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add_definitions(-fPIC)
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endif()
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endif ()
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include_directories(${BULLET_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
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add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})
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target_link_libraries(components
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${Boost_LIBRARIES}
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${OGRE_LIBRARIES}
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${OENGINE_LIBRARY}
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)
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if (GIT_CHECKOUT)
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add_dependencies (components git-version)
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endif (GIT_CHECKOUT)
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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target_link_libraries(components ${CMAKE_THREAD_LIBS_INIT})
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endif()
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# Make the variable accessible for other subdirectories
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set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)
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