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130 lines
4.5 KiB
ReStructuredText
130 lines
4.5 KiB
ReStructuredText
GUI Settings
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############
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scaling factor
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--------------
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:Type: floating point
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:Range: > 0.0
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:Default: 1.0
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This setting scales the GUI interface windows.
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The value must be greater than 0.0. A value of 1.0 results in the normal scale.
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Values much larger than 2.0 may result in user interface components being inaccessible.
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Until a gamepad interface is created,
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increasing this setting is helpful for simulating the larger interface used in console games.
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This setting can only be configured by editing the settings configuration file.
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menu transparency
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-----------------
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:Type: floating point
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:Range: 0.0 (transparent) to 1.0 (opaque)
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:Default: 0.84
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This setting controls the transparency of the GUI windows.
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The value should be between 0.0 (transparent) and 1.0 (opaque).
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This setting can be adjusted in game with the Menu Transparency slider in the Prefs panel of the Options menu.
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tooltip delay
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-------------
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:Type: floating point
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:Range: > 0.0
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:Default: 0.0
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This value determines the number of seconds between when you begin hovering over an item and when its tooltip appears.
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This setting only affects the tooltip delay for objects under the crosshair in GUI mode windows.
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There does not appear to be a setting to control the tool tip delay in outside of GUI mode.
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The tooltip displays context sensitive information on the selected GUI element,
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such as weight, value, damage, armor rating, magical effects, and detailed description.
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This setting can be adjusted between 0.0 and 1.0 in game
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with the Menu Help Delay slider in the Prefs panel of the Options menu.
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stretch menu background
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-----------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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Stretch or shrink the main menu screen, loading splash screens, introductory movie,
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and cut scenes to fill the specified video resolution, distorting their aspect ratio.
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The Bethesda provided assets have a 4:3 aspect ratio, but other assets are permitted to have other aspect ratios.
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If this setting is false, the assets will be centered in their correct aspect ratio,
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with black bars filling the remainder of the screen.
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This setting can only be configured by editing the settings configuration file.
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subtitles
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---------
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:Type: boolean
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:Range: True/False
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:Default: False
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Enable or disable subtitles for NPC spoken dialog (and some sound effects).
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Subtitles will appear in a tool tip box in the lower center of the screen.
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This setting can be toggled in game with the Subtitles button in the Prefs panel of Options menu.
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hit fader
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---------
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:Type: boolean
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:Range: True/False
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:Default: True
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This setting enables or disables the "red flash" overlay that provides a visual clue when the character has taken damage.
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If this setting is disabled, the player will "bleed" like NPCs do.
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The default value is true. This setting can only be configured by editing the settings configuration file.
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werewolf overlay
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----------------
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:Type: boolean
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:Range: True/False
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:Default: True
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Enable or disable the werewolf overlay.
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The default value is true. This setting can only be configured by editing the settings configuration file.
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color background owned
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----------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0
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:Default: 0.15 0.0 0.0 1.0
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The following two settings determine the background color of the tool tip and the crosshair
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when hovering over an item owned by an NPC.
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The color definitions are composed of four floating point values between 0.0 and 1.0 inclusive,
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representing the red, green, blue and alpha channels. The alpha value is currently ignored.
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The crosshair color will have no effect if the crosshair setting in the HUD section is disabled.
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The default value is "0.15 0.0 0.0 1.0", which is a dark red color.
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This setting can only be configured by editing the settings configuration file.
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This setting has no effect if the show owned setting in the Game Settings Section is false.
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color crosshair owned
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---------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0
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:Default: 1.0 0.15 0.15 1.0
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This setting sets the color of the crosshair when hovering over an item owned by an NPC.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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The alpha value is currently ignored.
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The default value is "1.0 0.15 0.15 1.0" which is a bright red color.
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This setting can only be configured by editing the settings configuration file.
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This setting has no effect if the crosshair setting in the HUD Settings Section is false.
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This setting has no effect if the show owned setting in the Game Settings Section is false.
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