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52a16e0e93
Don't hijack BSShader::NoLighting for BSEffectShader functionality (Fallout meshes break if you use the actual emissive color as a base color) Don't use falloff for textureless NoLighting objects Use falloff flag for BSEffectShader |
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.. | ||
controller.cpp | ||
controller.hpp | ||
matrixtransform.cpp | ||
matrixtransform.hpp | ||
nifloader.cpp | ||
nifloader.hpp | ||
particle.cpp | ||
particle.hpp |