1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-07 12:54:00 +00:00
OpenMW/components/esm/esmterrain.hpp
florent.teppe ad8cfde4e0 ESM::LandData no longer a virtual interface
instead it is constructed from ESM::Land or ESM4::Land
2023-05-29 12:10:42 +02:00

47 lines
1.3 KiB
C++

#ifndef COMPONENTS_ESM_ESMTERRAIN
#define COMPONENTS_ESM_ESMTERRAIN
#include <span>
#include <vector>
#include <components/esm3/loadland.hpp>
#include <components/esm4/loadland.hpp>
namespace ESM
{
class LandData
{
public:
~LandData() = default;
LandData() = default;
LandData(const ESM::Land& Land, int loadFLags);
LandData(const ESM4::Land& Land, int loadFLags);
typedef signed char VNML;
std::span<const float> getHeights() const { return mHeights; }
std::span<const VNML> getNormals() const { return mNormals; }
std::span<const unsigned char> getColors() const { return mColors; }
std::span<const uint16_t> getTextures() const { return mTextures; }
float getSize() const { return mSize; }
float getMinHeight() const { return mMinHeight; }
float getMaxHeight() const { return mMaxHeight; }
int getLandSize() const { return mLandSize; }
int mLoadFlags;
private:
float mMinHeight = 0.f;
float mMaxHeight = 0.f;
float mSize = 0.f;
int mLandSize = 0;
std::vector<float> mHeights;
std::vector<VNML> mNormals;
std::vector<unsigned char> mColors;
std::vector<uint16_t> mTextures;
};
}
#endif // ! COMPNENTS_ESM_ESMTERRAIN