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34 lines
724 B
C++
34 lines
724 B
C++
#ifndef OENGINE_BULLET_TRACE_H
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#define OENGINE_BULLET_TRACE_H
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#include <OgreVector3.h>
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class btCollisionObject;
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namespace OEngine
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{
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namespace Physic
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{
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class PhysicEngine;
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class PhysicActor;
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struct ActorTracer
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{
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Ogre::Vector3 mEndPos;
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Ogre::Vector3 mPlaneNormal;
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const btCollisionObject* mHitObject;
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float mFraction;
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void doTrace(btCollisionObject *actor, const Ogre::Vector3 &start, const Ogre::Vector3 &end,
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const PhysicEngine *enginePass);
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void findGround(const OEngine::Physic::PhysicActor* actor, const Ogre::Vector3 &start, const Ogre::Vector3 &end,
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const PhysicEngine *enginePass);
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};
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}
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}
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#endif
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