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OpenMW/apps/openmw/mwrender
scrawl 195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
2014-03-05 21:46:37 +01:00
..
.gitignore
activatoranimation.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp Merge branch 'openmw-29' 2014-03-04 09:34:38 +01:00
animation.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
creatureanimation.hpp
debugging.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
debugging.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp Terrain: moved ESM::Land load to earlier in the startup procedure 2014-03-05 21:46:36 +01:00
globalmap.hpp
localmap.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
localmap.hpp
npcanimation.cpp
npcanimation.hpp
objects.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
objects.hpp
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
renderingmanager.hpp
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp
sky.hpp
terrainstorage.cpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
terrainstorage.hpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
videoplayer.cpp
videoplayer.hpp
water.cpp
water.hpp