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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-27 03:35:27 +00:00
fredzio c795e0bce6 Some actors are supposed to spawn on an object that belongs to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.

Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00

160 lines
5.2 KiB
C++

#include "object.hpp"
#include "mtphysics.hpp"
#include <components/debug/debuglog.hpp>
#include <components/nifosg/particle.hpp>
#include <components/resource/bulletshape.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/misc/convert.hpp>
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <LinearMath/btTransform.h>
namespace MWPhysics
{
Object::Object(const MWWorld::Ptr& ptr, osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance, osg::Quat rotation, int collisionType, PhysicsTaskScheduler* scheduler)
: mShapeInstance(shapeInstance)
, mSolid(true)
, mTaskScheduler(scheduler)
{
mPtr = ptr;
mCollisionObject = std::make_unique<btCollisionObject>();
mCollisionObject->setCollisionShape(shapeInstance->getCollisionShape());
mCollisionObject->setUserPointer(this);
setScale(ptr.getCellRef().getScale());
setRotation(rotation);
setOrigin(Misc::Convert::toBullet(ptr.getRefData().getPosition().asVec3()));
commitPositionChange();
mTaskScheduler->addCollisionObject(mCollisionObject.get(), collisionType, CollisionType_Actor|CollisionType_HeightMap|CollisionType_Projectile);
}
Object::~Object()
{
mTaskScheduler->removeCollisionObject(mCollisionObject.get());
}
const Resource::BulletShapeInstance* Object::getShapeInstance() const
{
return mShapeInstance.get();
}
void Object::setScale(float scale)
{
std::unique_lock<std::mutex> lock(mPositionMutex);
mScale = { scale,scale,scale };
mScaleUpdatePending = true;
}
void Object::setRotation(osg::Quat quat)
{
std::unique_lock<std::mutex> lock(mPositionMutex);
mLocalTransform.setRotation(Misc::Convert::toBullet(quat));
mTransformUpdatePending = true;
}
void Object::setOrigin(const btVector3& vec)
{
std::unique_lock<std::mutex> lock(mPositionMutex);
mLocalTransform.setOrigin(vec);
mTransformUpdatePending = true;
}
void Object::commitPositionChange()
{
std::unique_lock<std::mutex> lock(mPositionMutex);
if (mScaleUpdatePending)
{
mShapeInstance->setLocalScaling(mScale);
mScaleUpdatePending = false;
}
if (mTransformUpdatePending)
{
mCollisionObject->setWorldTransform(mLocalTransform);
mTransformUpdatePending = false;
}
}
btCollisionObject* Object::getCollisionObject()
{
return mCollisionObject.get();
}
const btCollisionObject* Object::getCollisionObject() const
{
return mCollisionObject.get();
}
btTransform Object::getTransform() const
{
std::unique_lock<std::mutex> lock(mPositionMutex);
return mLocalTransform;
}
bool Object::isSolid() const
{
return mSolid;
}
void Object::setSolid(bool solid)
{
mSolid = solid;
}
bool Object::isAnimated() const
{
return mShapeInstance->isAnimated();
}
bool Object::animateCollisionShapes()
{
if (mShapeInstance->mAnimatedShapes.empty())
return false;
assert (mShapeInstance->getCollisionShape()->isCompound());
btCompoundShape* compound = static_cast<btCompoundShape*>(mShapeInstance->getCollisionShape());
for (const auto& [recIndex, shapeIndex] : mShapeInstance->mAnimatedShapes)
{
auto nodePathFound = mRecIndexToNodePath.find(recIndex);
if (nodePathFound == mRecIndexToNodePath.end())
{
NifOsg::FindGroupByRecIndex visitor(recIndex);
mPtr.getRefData().getBaseNode()->accept(visitor);
if (!visitor.mFound)
{
Log(Debug::Warning) << "Warning: animateCollisionShapes can't find node " << recIndex << " for " << mPtr.getCellRef().getRefId();
// Remove nonexistent nodes from animated shapes map and early out
mShapeInstance->mAnimatedShapes.erase(recIndex);
return false;
}
osg::NodePath nodePath = visitor.mFoundPath;
nodePath.erase(nodePath.begin());
nodePathFound = mRecIndexToNodePath.emplace(recIndex, nodePath).first;
}
osg::NodePath& nodePath = nodePathFound->second;
osg::Matrixf matrix = osg::computeLocalToWorld(nodePath);
matrix.orthoNormalize(matrix);
btTransform transform;
transform.setOrigin(Misc::Convert::toBullet(matrix.getTrans()) * compound->getLocalScaling());
for (int i=0; i<3; ++i)
for (int j=0; j<3; ++j)
transform.getBasis()[i][j] = matrix(j,i); // NB column/row major difference
// Note: we can not apply scaling here for now since we treat scaled shapes
// as new shapes (btScaledBvhTriangleMeshShape) with 1.0 scale for now
if (!(transform == compound->getChildTransform(shapeIndex)))
compound->updateChildTransform(shapeIndex, transform);
}
return true;
}
}