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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/apps/openmw
2014-06-03 01:12:31 +02:00
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mwbase Change CharacterManager to use list instead of vector 2014-06-02 20:24:35 +02:00
mwclass Support lights that do not have a model (Fixes #1361) 2014-05-29 16:44:50 +02:00
mwdialogue Make trade disposition changes temporary again, as in vanilla 2014-05-31 13:57:07 +02:00
mwgui Fix overlapping text in SpellWindow when the window is too small 2014-06-03 01:12:31 +02:00
mwinput Merge remote-tracking branch 'digmaster/master' 2014-05-29 18:57:16 +02:00
mwmechanics Re-enable collision when an actor is resurrected 2014-06-02 20:45:25 +02:00
mwrender Support lights that do not have a model (Fixes #1361) 2014-05-29 16:44:50 +02:00
mwscript Make Activate instruction work properly even when onActivate was not called in the same frame. 2014-05-28 19:23:50 +02:00
mwsound Revert "Started implementing sound time tracking so we can have NPCs' mouths move as they talk." 2014-05-28 15:04:35 -05:00
mwstate Change CharacterManager to use list instead of vector 2014-06-02 20:24:35 +02:00
mwworld Fix a crash on exit when projectiles were active 2014-06-03 00:44:32 +02:00
CMakeLists.txt Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
crashcatcher.cpp
doc.hpp
engine.cpp Support animated main menus (menu_background.bik) 2014-05-29 17:24:25 +02:00
engine.hpp
main.cpp