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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 00:39:59 +00:00
OpenMW/libs/openengine
2012-03-25 12:26:44 +02:00
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bullet add raycast method that returns _all_ objects that were hit 2012-03-25 12:26:44 +02:00
gui replaced all the StaticImage and StaticText in code 2012-03-21 14:54:02 +01:00
input
misc
ogre Added OGRE_STATIC as cmake option and removed the code for the BSPSceneManager plugin. 2012-03-17 20:03:37 +01:00
sound
.gitignore
README
testall.sh

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay