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https://gitlab.com/OpenMW/openmw.git
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117 lines
4.5 KiB
C++
117 lines
4.5 KiB
C++
#include "racebindings.hpp"
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#include <components/esm/attr.hpp>
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#include <components/esm3/loadrace.hpp>
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#include <components/lua/luastate.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "idcollectionbindings.hpp"
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#include "types/types.hpp"
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namespace
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{
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struct RaceAttributes
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{
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const ESM::Race& mRace;
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const sol::state_view mLua;
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sol::table getAttribute(ESM::RefId id) const
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{
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sol::table res(mLua, sol::create);
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res["male"] = mRace.mData.getAttribute(id, true);
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res["female"] = mRace.mData.getAttribute(id, false);
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return LuaUtil::makeReadOnly(res);
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}
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};
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}
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namespace sol
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{
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template <>
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struct is_automagical<ESM::Race> : std::false_type
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{
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};
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template <>
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struct is_automagical<RaceAttributes> : std::false_type
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{
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};
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}
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namespace MWLua
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{
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sol::table initRaceRecordBindings(const Context& context)
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{
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sol::state_view lua = context.sol();
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sol::table races(lua, sol::create);
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addRecordFunctionBinding<ESM::Race>(races, context);
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auto raceT = lua.new_usertype<ESM::Race>("ESM3_Race");
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raceT[sol::meta_function::to_string]
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= [](const ESM::Race& rec) -> std::string { return "ESM3_Race[" + rec.mId.toDebugString() + "]"; };
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raceT["id"] = sol::readonly_property([](const ESM::Race& rec) { return rec.mId.serializeText(); });
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raceT["name"] = sol::readonly_property([](const ESM::Race& rec) -> std::string_view { return rec.mName; });
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raceT["description"]
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= sol::readonly_property([](const ESM::Race& rec) -> std::string_view { return rec.mDescription; });
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raceT["spells"] = sol::readonly_property(
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[lua](const ESM::Race& rec) -> sol::table { return createReadOnlyRefIdTable(lua, rec.mPowers.mList); });
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raceT["skills"] = sol::readonly_property([lua](const ESM::Race& rec) -> sol::table {
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sol::table res(lua, sol::create);
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for (const auto& skillBonus : rec.mData.mBonus)
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{
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ESM::RefId skill = ESM::Skill::indexToRefId(skillBonus.mSkill);
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if (!skill.empty())
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res[skill.serializeText()] = skillBonus.mBonus;
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}
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return res;
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});
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raceT["isPlayable"] = sol::readonly_property(
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[](const ESM::Race& rec) -> bool { return rec.mData.mFlags & ESM::Race::Playable; });
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raceT["isBeast"]
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= sol::readonly_property([](const ESM::Race& rec) -> bool { return rec.mData.mFlags & ESM::Race::Beast; });
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raceT["height"] = sol::readonly_property([lua](const ESM::Race& rec) -> sol::table {
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sol::table res(lua, sol::create);
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res["male"] = rec.mData.mMaleHeight;
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res["female"] = rec.mData.mFemaleHeight;
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return LuaUtil::makeReadOnly(res);
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});
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raceT["weight"] = sol::readonly_property([lua](const ESM::Race& rec) -> sol::table {
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sol::table res(lua, sol::create);
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res["male"] = rec.mData.mMaleWeight;
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res["female"] = rec.mData.mFemaleWeight;
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return LuaUtil::makeReadOnly(res);
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});
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raceT["attributes"] = sol::readonly_property([lua](const ESM::Race& rec) -> RaceAttributes {
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return { rec, lua };
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});
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auto attributesT = lua.new_usertype<RaceAttributes>("ESM3_RaceAttributes");
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const auto& store = MWBase::Environment::get().getESMStore()->get<ESM::Attribute>();
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attributesT[sol::meta_function::index]
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= [&](const RaceAttributes& attributes, std::string_view stringId) -> sol::optional<sol::table> {
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ESM::RefId id = ESM::RefId::deserializeText(stringId);
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if (!store.search(id))
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return sol::nullopt;
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return attributes.getAttribute(id);
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};
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attributesT[sol::meta_function::pairs] = [&](sol::this_state ts, RaceAttributes& attributes) {
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auto iterator = store.begin();
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return sol::as_function(
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[iterator, attributes,
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&store]() mutable -> std::pair<sol::optional<std::string>, sol::optional<sol::table>> {
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if (iterator != store.end())
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{
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ESM::RefId id = iterator->mId;
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++iterator;
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return { id.serializeText(), attributes.getAttribute(id) };
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}
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return { sol::nullopt, sol::nullopt };
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});
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};
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return LuaUtil::makeReadOnly(races);
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}
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}
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