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OpenMW/apps/openmw/mwlua/racebindings.cpp

117 lines
4.5 KiB
C++

#include "racebindings.hpp"
#include <components/esm/attr.hpp>
#include <components/esm3/loadrace.hpp>
#include <components/lua/luastate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwworld/esmstore.hpp"
#include "idcollectionbindings.hpp"
#include "types/types.hpp"
namespace
{
struct RaceAttributes
{
const ESM::Race& mRace;
const sol::state_view mLua;
sol::table getAttribute(ESM::RefId id) const
{
sol::table res(mLua, sol::create);
res["male"] = mRace.mData.getAttribute(id, true);
res["female"] = mRace.mData.getAttribute(id, false);
return LuaUtil::makeReadOnly(res);
}
};
}
namespace sol
{
template <>
struct is_automagical<ESM::Race> : std::false_type
{
};
template <>
struct is_automagical<RaceAttributes> : std::false_type
{
};
}
namespace MWLua
{
sol::table initRaceRecordBindings(const Context& context)
{
sol::state_view lua = context.sol();
sol::table races(lua, sol::create);
addRecordFunctionBinding<ESM::Race>(races, context);
auto raceT = lua.new_usertype<ESM::Race>("ESM3_Race");
raceT[sol::meta_function::to_string]
= [](const ESM::Race& rec) -> std::string { return "ESM3_Race[" + rec.mId.toDebugString() + "]"; };
raceT["id"] = sol::readonly_property([](const ESM::Race& rec) { return rec.mId.serializeText(); });
raceT["name"] = sol::readonly_property([](const ESM::Race& rec) -> std::string_view { return rec.mName; });
raceT["description"]
= sol::readonly_property([](const ESM::Race& rec) -> std::string_view { return rec.mDescription; });
raceT["spells"] = sol::readonly_property(
[lua](const ESM::Race& rec) -> sol::table { return createReadOnlyRefIdTable(lua, rec.mPowers.mList); });
raceT["skills"] = sol::readonly_property([lua](const ESM::Race& rec) -> sol::table {
sol::table res(lua, sol::create);
for (const auto& skillBonus : rec.mData.mBonus)
{
ESM::RefId skill = ESM::Skill::indexToRefId(skillBonus.mSkill);
if (!skill.empty())
res[skill.serializeText()] = skillBonus.mBonus;
}
return res;
});
raceT["isPlayable"] = sol::readonly_property(
[](const ESM::Race& rec) -> bool { return rec.mData.mFlags & ESM::Race::Playable; });
raceT["isBeast"]
= sol::readonly_property([](const ESM::Race& rec) -> bool { return rec.mData.mFlags & ESM::Race::Beast; });
raceT["height"] = sol::readonly_property([lua](const ESM::Race& rec) -> sol::table {
sol::table res(lua, sol::create);
res["male"] = rec.mData.mMaleHeight;
res["female"] = rec.mData.mFemaleHeight;
return LuaUtil::makeReadOnly(res);
});
raceT["weight"] = sol::readonly_property([lua](const ESM::Race& rec) -> sol::table {
sol::table res(lua, sol::create);
res["male"] = rec.mData.mMaleWeight;
res["female"] = rec.mData.mFemaleWeight;
return LuaUtil::makeReadOnly(res);
});
raceT["attributes"] = sol::readonly_property([lua](const ESM::Race& rec) -> RaceAttributes {
return { rec, lua };
});
auto attributesT = lua.new_usertype<RaceAttributes>("ESM3_RaceAttributes");
const auto& store = MWBase::Environment::get().getESMStore()->get<ESM::Attribute>();
attributesT[sol::meta_function::index]
= [&](const RaceAttributes& attributes, std::string_view stringId) -> sol::optional<sol::table> {
ESM::RefId id = ESM::RefId::deserializeText(stringId);
if (!store.search(id))
return sol::nullopt;
return attributes.getAttribute(id);
};
attributesT[sol::meta_function::pairs] = [&](sol::this_state ts, RaceAttributes& attributes) {
auto iterator = store.begin();
return sol::as_function(
[iterator, attributes,
&store]() mutable -> std::pair<sol::optional<std::string>, sol::optional<sol::table>> {
if (iterator != store.end())
{
ESM::RefId id = iterator->mId;
++iterator;
return { id.serializeText(), attributes.getAttribute(id) };
}
return { sol::nullopt, sol::nullopt };
});
};
return LuaUtil::makeReadOnly(races);
}
}