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OpenMW/apps/openmw/mwlua/inputprocessor.hpp
2024-02-10 22:56:46 +01:00

86 lines
4.2 KiB
C++

#ifndef MWLUA_INPUTPROCESSOR_H
#define MWLUA_INPUTPROCESSOR_H
#include <SDL_events.h>
#include <components/sdlutil/events.hpp>
#include "../mwbase/luamanager.hpp"
namespace MWLua
{
template <class Container>
class InputProcessor
{
public:
InputProcessor(Container* scriptsContainer)
: mScriptsContainer(scriptsContainer)
{
mScriptsContainer->registerEngineHandlers({ &mKeyPressHandlers, &mKeyReleaseHandlers,
&mControllerButtonPressHandlers, &mControllerButtonReleaseHandlers, &mActionHandlers, &mTouchpadPressed,
&mTouchpadReleased, &mTouchpadMoved, &mMouseButtonPress, &mMouseButtonRelease, &mMouseWheel });
}
void processInputEvent(const MWBase::LuaManager::InputEvent& event)
{
using InputEvent = MWBase::LuaManager::InputEvent;
switch (event.mType)
{
case InputEvent::KeyPressed:
mScriptsContainer->callEngineHandlers(mKeyPressHandlers, std::get<SDL_Keysym>(event.mValue));
break;
case InputEvent::KeyReleased:
mScriptsContainer->callEngineHandlers(mKeyReleaseHandlers, std::get<SDL_Keysym>(event.mValue));
break;
case InputEvent::ControllerPressed:
mScriptsContainer->callEngineHandlers(mControllerButtonPressHandlers, std::get<int>(event.mValue));
break;
case InputEvent::ControllerReleased:
mScriptsContainer->callEngineHandlers(
mControllerButtonReleaseHandlers, std::get<int>(event.mValue));
break;
case InputEvent::Action:
mScriptsContainer->callEngineHandlers(mActionHandlers, std::get<int>(event.mValue));
break;
case InputEvent::TouchPressed:
mScriptsContainer->callEngineHandlers(
mTouchpadPressed, std::get<SDLUtil::TouchEvent>(event.mValue));
break;
case InputEvent::TouchReleased:
mScriptsContainer->callEngineHandlers(
mTouchpadReleased, std::get<SDLUtil::TouchEvent>(event.mValue));
break;
case InputEvent::TouchMoved:
mScriptsContainer->callEngineHandlers(mTouchpadMoved, std::get<SDLUtil::TouchEvent>(event.mValue));
break;
case InputEvent::MouseButtonPressed:
mScriptsContainer->callEngineHandlers(mMouseButtonPress, std::get<int>(event.mValue));
break;
case InputEvent::MouseButtonReleased:
mScriptsContainer->callEngineHandlers(mMouseButtonRelease, std::get<int>(event.mValue));
break;
case InputEvent::MouseWheel:
auto wheelEvent = std::get<MWBase::LuaManager::InputEvent::WheelChange>(event.mValue);
mScriptsContainer->callEngineHandlers(mMouseWheel, wheelEvent.y, wheelEvent.x);
break;
}
}
private:
Container* mScriptsContainer;
typename Container::EngineHandlerList mKeyPressHandlers{ "onKeyPress" };
typename Container::EngineHandlerList mKeyReleaseHandlers{ "onKeyRelease" };
typename Container::EngineHandlerList mControllerButtonPressHandlers{ "onControllerButtonPress" };
typename Container::EngineHandlerList mControllerButtonReleaseHandlers{ "onControllerButtonRelease" };
typename Container::EngineHandlerList mActionHandlers{ "onInputAction" };
typename Container::EngineHandlerList mTouchpadPressed{ "onTouchPress" };
typename Container::EngineHandlerList mTouchpadReleased{ "onTouchRelease" };
typename Container::EngineHandlerList mTouchpadMoved{ "onTouchMove" };
typename Container::EngineHandlerList mMouseButtonPress{ "onMouseButtonPress" };
typename Container::EngineHandlerList mMouseButtonRelease{ "onMouseButtonRelease" };
typename Container::EngineHandlerList mMouseWheel{ "onMouseWheel" };
};
}
#endif // MWLUA_INPUTPROCESSOR_H