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OpenMW/apps/openmw/mwlua/animationbindings.hpp

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C++

#ifndef MWLUA_ANIMATIONBINDINGS_H
#define MWLUA_ANIMATIONBINDINGS_H
#include <sol/forward.hpp>
namespace MWLua
{
struct Context;
sol::table initAnimationPackage(const Context& context);
sol::table initWorldVfxBindings(const Context& context);
}
#endif // MWLUA_ANIMATIONBINDINGS_H