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OpenMW/apps/openmw/mwmechanics
2013-02-18 20:43:55 -08:00
..
activators.cpp
activators.hpp
activespells.cpp
activespells.hpp
actors.cpp Move the movement solver code to mwworld's physics system 2013-02-05 12:45:10 -08:00
actors.hpp Move the PtrMovementList typedef to MWWorld 2013-02-05 11:03:39 -08:00
aiactivate.cpp
aiactivate.hpp
aiescort.cpp
aiescort.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp
aiwander.hpp
alchemy.cpp
alchemy.hpp
character.cpp Don't try to move when there's no speed 2013-02-18 20:43:55 -08:00
character.hpp Add a jump state 2013-02-15 04:45:28 -08:00
creaturestats.cpp
creaturestats.hpp
drawstate.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Make sure the player's controller is properly updated when they change 2013-02-04 12:58:06 -08:00
mechanicsmanagerimp.hpp
movement.hpp
npcstats.cpp
npcstats.hpp
spells.cpp
spells.hpp
spellsuccess.hpp
stat.hpp