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OpenMW/apps/openmw/mwworld/player.cpp
2012-11-08 16:37:57 +04:00

89 lines
2.1 KiB
C++

#include "player.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/movement.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "esmstore.hpp"
#include "class.hpp"
namespace MWWorld
{
Player::Player (const ESM::NPC *player, const MWBase::World& world)
: mCellStore(0),
mAutoMove(false),
mForwardBackward (0)
{
mPlayer.mBase = player;
mPlayer.mRef.mRefID = "player";
float* playerPos = mPlayer.mData.getPosition().pos;
playerPos[0] = playerPos[1] = playerPos[2] = 0;
}
void Player::setDrawState (MWMechanics::DrawState_ state)
{
MWWorld::Ptr ptr = getPlayer();
MWWorld::Class::get(ptr).getNpcStats(ptr).setDrawState (state);
}
void Player::setAutoMove (bool enable)
{
MWWorld::Ptr ptr = getPlayer();
mAutoMove = enable;
int value = mForwardBackward;
if (mAutoMove)
value = 1;
MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
}
void Player::setLeftRight (int value)
{
MWWorld::Ptr ptr = getPlayer();
MWWorld::Class::get (ptr).getMovementSettings (ptr).mLeftRight = value;
}
void Player::setForwardBackward (int value)
{
MWWorld::Ptr ptr = getPlayer();
mForwardBackward = value;
if (mAutoMove)
value = 1;
MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
}
void Player::setUpDown(int value)
{
MWWorld::Ptr ptr = getPlayer();
MWWorld::Class::get (ptr).getMovementSettings (ptr).mUpDown = value;
}
void Player::toggleRunning()
{
MWWorld::Ptr ptr = getPlayer();
bool running = MWWorld::Class::get (ptr).getStance (ptr, MWWorld::Class::Run, true);
MWWorld::Class::get (ptr).setStance (ptr, MWWorld::Class::Run, !running);
}
MWMechanics::DrawState_ Player::getDrawState()
{
MWWorld::Ptr ptr = getPlayer();
return MWWorld::Class::get(ptr).getNpcStats(ptr).getDrawState();
}
}