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OpenMW/apps/openmw/mwgui/scrollwindow.cpp
2012-11-05 16:07:59 +04:00

72 lines
2.1 KiB
C++

#include "scrollwindow.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/player.hpp"
#include "formatting.hpp"
using namespace MWGui;
ScrollWindow::ScrollWindow (MWBase::WindowManager& parWindowManager) :
WindowBase("openmw_scroll.layout", parWindowManager)
{
getWidget(mTextView, "TextView");
getWidget(mCloseButton, "CloseButton");
mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onCloseButtonClicked);
getWidget(mTakeButton, "TakeButton");
mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onTakeButtonClicked);
center();
}
void ScrollWindow::open (MWWorld::Ptr scroll)
{
// no 3d sounds because the object could be in a container.
MWBase::Environment::get().getSoundManager()->playSound ("scroll", 1.0, 1.0);
mScroll = scroll;
MWWorld::LiveCellRef<ESM::Book> *ref = mScroll.get<ESM::Book>();
BookTextParser parser;
MyGUI::IntSize size = parser.parse(ref->mBase->mText, mTextView, 390);
if (size.height > mTextView->getSize().height)
mTextView->setCanvasSize(MyGUI::IntSize(410, size.height));
else
mTextView->setCanvasSize(410, mTextView->getSize().height);
mTextView->setViewOffset(MyGUI::IntPoint(0,0));
setTakeButtonShow(true);
}
void ScrollWindow::setTakeButtonShow(bool show)
{
mTakeButton->setVisible(show);
}
void ScrollWindow::onCloseButtonClicked (MyGUI::Widget* _sender)
{
MWBase::Environment::get().getSoundManager()->playSound ("scroll", 1.0, 1.0);
mWindowManager.removeGuiMode(GM_Scroll);
}
void ScrollWindow::onTakeButtonClicked (MyGUI::Widget* _sender)
{
MWBase::Environment::get().getSoundManager()->playSound ("Item Book Up", 1.0, 1.0, MWBase::SoundManager::Play_NoTrack);
MWWorld::ActionTake take(mScroll);
take.execute (MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
mWindowManager.removeGuiMode(GM_Scroll);
}