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OpenMW/apps/openmw/mwbase/dialoguemanager.hpp
Marc Zinnschlag 75f64aa38b Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
	apps/openmw/mwmechanics/npcstats.cpp
	apps/openmw/mwmechanics/npcstats.hpp
2012-11-10 15:44:44 +01:00

51 lines
1.3 KiB
C++

#ifndef GAME_MWBASE_DIALOGUEMANAGER_H
#define GAME_MWBASE_DIALOGUEMANAGER_H
#include <string>
namespace MWWorld
{
class Ptr;
}
namespace MWBase
{
/// \brief Interface for dialogue manager (implemented in MWDialogue)
class DialogueManager
{
DialogueManager (const DialogueManager&);
///< not implemented
DialogueManager& operator= (const DialogueManager&);
///< not implemented
public:
DialogueManager() {}
virtual ~DialogueManager() {}
virtual void startDialogue (const MWWorld::Ptr& actor) = 0;
virtual void addTopic (const std::string& topic) = 0;
virtual void askQuestion (const std::string& question,int choice) = 0;
virtual void goodbye() = 0;
virtual MWWorld::Ptr getActor() const = 0;
///< Return the actor the player is currently talking to.
//calbacks for the GUI
virtual void keywordSelected (const std::string& keyword) = 0;
virtual void goodbyeSelected() = 0;
virtual void questionAnswered (const std::string& answer) = 0;
virtual void persuade (int type) = 0;
virtual int getTemporaryDispositionChange () const = 0;
virtual void applyTemporaryDispositionChange (int delta) = 0;
};
}
#endif