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0fb2107265
Conflicts: apps/openmw/mwclass/npc.cpp
395 lines
13 KiB
C++
395 lines
13 KiB
C++
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#include "mechanicsmanager.hpp"
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#include <components/esm_store/store.hpp>
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#include "../mwgui/window_manager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/player.hpp"
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namespace MWMechanics
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{
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void MechanicsManager::buildPlayer()
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{
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MWWorld::Ptr ptr = mEnvironment.mWorld->getPlayer().getPlayer();
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MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
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MWMechanics::NpcStats& npcStats = MWWorld::Class::get (ptr).getNpcStats (ptr);
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const ESM::NPC *player = ptr.get<ESM::NPC>()->base;
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// reset
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creatureStats.mLevel = player->npdt52.level;
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creatureStats.mAbilities.clear();
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creatureStats.mMagicEffects = MagicEffects();
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for (int i=0; i<27; ++i)
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npcStats.mSkill[i].setBase (player->npdt52.skills[i]);
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// race
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if (mRaceSelected)
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{
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const ESM::Race *race =
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mEnvironment.mWorld->getStore().races.find (
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mEnvironment.mWorld->getPlayer().getRace());
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bool male = mEnvironment.mWorld->getPlayer().isMale();
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for (int i=0; i<8; ++i)
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{
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const ESM::Race::MaleFemale *attribute = 0;
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switch (i)
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{
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case 0: attribute = &race->data.strength; break;
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case 1: attribute = &race->data.intelligence; break;
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case 2: attribute = &race->data.willpower; break;
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case 3: attribute = &race->data.agility; break;
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case 4: attribute = &race->data.speed; break;
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case 5: attribute = &race->data.endurance; break;
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case 6: attribute = &race->data.personality; break;
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case 7: attribute = &race->data.luck; break;
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}
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creatureStats.mAttributes[i].setBase (
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static_cast<int> (male ? attribute->male : attribute->female));
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}
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for (int i=0; i<7; ++i)
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{
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int index = race->data.bonus[i].skill;
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if (index>=0 && index<27)
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{
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npcStats.mSkill[index].setBase (
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npcStats.mSkill[index].getBase() + race->data.bonus[i].bonus);
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}
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}
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for (std::vector<std::string>::const_iterator iter (race->powers.list.begin());
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iter!=race->powers.list.end(); ++iter)
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{
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insertSpell (*iter, ptr);
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}
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}
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// birthsign
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if (!mEnvironment.mWorld->getPlayer().getBirthsign().empty())
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{
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const ESM::BirthSign *sign =
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mEnvironment.mWorld->getStore().birthSigns.find (
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mEnvironment.mWorld->getPlayer().getBirthsign());
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for (std::vector<std::string>::const_iterator iter (sign->powers.list.begin());
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iter!=sign->powers.list.end(); ++iter)
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{
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insertSpell (*iter, ptr);
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}
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}
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// class
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if (mClassSelected)
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{
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const ESM::Class& class_ = mEnvironment.mWorld->getPlayer().getClass();
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for (int i=0; i<2; ++i)
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{
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int attribute = class_.data.attribute[i];
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if (attribute>=0 && attribute<8)
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{
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creatureStats.mAttributes[attribute].setBase (
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creatureStats.mAttributes[attribute].getBase() + 10);
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}
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}
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for (int i=0; i<2; ++i)
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{
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int bonus = i==0 ? 10 : 25;
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for (int i2=0; i2<5; ++i2)
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{
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int index = class_.data.skills[i2][i];
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if (index>=0 && index<27)
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{
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npcStats.mSkill[index].setBase (
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npcStats.mSkill[index].getBase() + bonus);
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}
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}
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}
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typedef ESMS::IndexListT<ESM::Skill>::MapType ContainerType;
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const ContainerType& skills = mEnvironment.mWorld->getStore().skills.list;
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for (ContainerType::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
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{
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if (iter->second.data.specialization==class_.data.specialization)
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{
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int index = iter->first;
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if (index>=0 && index<27)
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{
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npcStats.mSkill[index].setBase (
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npcStats.mSkill[index].getBase() + 5);
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}
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}
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}
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}
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// magic effects
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adjustMagicEffects (ptr);
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// calculate dynamic stats
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int strength = creatureStats.mAttributes[0].getBase();
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int intelligence = creatureStats.mAttributes[1].getBase();
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int willpower = creatureStats.mAttributes[2].getBase();
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int agility = creatureStats.mAttributes[3].getBase();
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int endurance = creatureStats.mAttributes[5].getBase();
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double magickaFactor = creatureStats.mMagicEffects.get (EffectKey (84)).mMagnitude*0.1 + 0.5;
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creatureStats.mDynamic[0].setBase (static_cast<int> (0.5 * (strength + endurance)));
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creatureStats.mDynamic[1].setBase (static_cast<int> (intelligence +
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magickaFactor * intelligence));
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creatureStats.mDynamic[2].setBase (strength+willpower+agility+endurance);
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for (int i=0; i<3; ++i)
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creatureStats.mDynamic[i].setCurrent (creatureStats.mDynamic[i].getModified());
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}
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void MechanicsManager::insertSpell (const std::string& id, MWWorld::Ptr& creature)
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{
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MWMechanics::CreatureStats& creatureStats =
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MWWorld::Class::get (creature).getCreatureStats (creature);
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const ESM::Spell *spell = mEnvironment.mWorld->getStore().spells.find (id);
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switch (spell->data.type)
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{
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case ESM::Spell::ST_Ability:
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if (creatureStats.mAbilities.find (id)==creatureStats.mAbilities.end())
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{
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creatureStats.mAbilities.insert (id);
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}
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break;
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// TODO ST_SPELL, ST_Blight, ST_Disease, ST_Curse, ST_Power
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default:
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std::cout
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<< "adding unsupported spell type (" << spell->data.type
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<< ") to creature: " << id << std::endl;
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}
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}
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void MechanicsManager::adjustMagicEffects (MWWorld::Ptr& creature)
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{
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MWMechanics::CreatureStats& creatureStats =
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MWWorld::Class::get (creature).getCreatureStats (creature);
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MagicEffects now;
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for (std::set<std::string>::const_iterator iter (creatureStats.mAbilities.begin());
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iter!=creatureStats.mAbilities.end(); ++iter)
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{
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const ESM::Spell *spell = mEnvironment.mWorld->getStore().spells.find (*iter);
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for (std::vector<ESM::ENAMstruct>::const_iterator iter = spell->effects.list.begin();
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iter!=spell->effects.list.end(); ++iter)
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{
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if (iter->range==0) // self
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{
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EffectParam param;
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param.mMagnitude = iter->magnMax; // TODO calculate magnitude
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now.add (EffectKey (*iter), param);
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}
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}
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}
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// TODO add effects from other spell types, active spells and equipment
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MagicEffects diff = MagicEffects::diff (creatureStats.mMagicEffects, now);
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creatureStats.mMagicEffects = now;
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// TODO apply diff to other stats
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}
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MechanicsManager::MechanicsManager (MWWorld::Environment& environment)
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: mEnvironment (environment), mUpdatePlayer (true), mClassSelected (false),
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mRaceSelected (false)
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{
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buildPlayer();
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}
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void MechanicsManager::addActor (const MWWorld::Ptr& ptr)
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{
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mActors.insert (ptr);
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}
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void MechanicsManager::removeActor (const MWWorld::Ptr& ptr)
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{
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if (ptr==mWatched)
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mWatched = MWWorld::Ptr();
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mActors.erase (ptr);
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}
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void MechanicsManager::dropActors (const MWWorld::Ptr::CellStore *cellStore)
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{
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if (!mWatched.isEmpty() && mWatched.getCell()==cellStore)
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mWatched = MWWorld::Ptr();
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std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
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while (iter!=mActors.end())
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if (iter->getCell()==cellStore)
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{
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mActors.erase (iter++);
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}
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else
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++iter;
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}
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void MechanicsManager::watchActor (const MWWorld::Ptr& ptr)
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{
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mWatched = ptr;
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}
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void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement)
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{
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if (!mWatched.isEmpty())
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{
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MWMechanics::CreatureStats& stats =
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MWWorld::Class::get (mWatched).getCreatureStats (mWatched);
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MWMechanics::NpcStats& npcStats =
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MWWorld::Class::get (mWatched).getNpcStats (mWatched);
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static const char *attributeNames[8] =
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{
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"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
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"AttribVal6", "AttribVal7", "AttribVal8"
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};
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static const char *dynamicNames[3] =
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{
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"HBar", "MBar", "FBar"
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};
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for (int i=0; i<8; ++i)
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{
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if (stats.mAttributes[i]!=mWatchedCreature.mAttributes[i])
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{
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mWatchedCreature.mAttributes[i] = stats.mAttributes[i];
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mEnvironment.mWindowManager->setValue (attributeNames[i], stats.mAttributes[i]);
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}
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}
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for (int i=0; i<3; ++i)
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{
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if (stats.mDynamic[i]!=mWatchedCreature.mDynamic[i])
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{
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mWatchedCreature.mDynamic[i] = stats.mDynamic[i];
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mEnvironment.mWindowManager->setValue (dynamicNames[i], stats.mDynamic[i]);
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}
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}
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bool update = false;
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//Loop over ESM::Skill::SkillEnum
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for(int i = 0; i < 27; ++i)
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{
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if(npcStats.mSkill[i] != mWatchedNpc.mSkill[i])
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{
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update = true;
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mWatchedNpc.mSkill[i] = npcStats.mSkill[i];
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mEnvironment.mWindowManager->setValue((ESM::Skill::SkillEnum)i, npcStats.mSkill[i]);
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}
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}
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if (update)
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mEnvironment.mWindowManager->updateSkillArea();
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mEnvironment.mWindowManager->setValue ("level", stats.mLevel);
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}
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if (mUpdatePlayer)
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{
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// basic player profile; should not change anymore after the creation phase is finished.
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mEnvironment.mWindowManager->setValue ("name", mEnvironment.mWorld->getPlayer().getName());
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mEnvironment.mWindowManager->setValue ("race",
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mEnvironment.mWorld->getStore().races.find (mEnvironment.mWorld->getPlayer().
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getRace())->name);
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mEnvironment.mWindowManager->setValue ("class",
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mEnvironment.mWorld->getPlayer().getClass().name);
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mUpdatePlayer = false;
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MWGui::WindowManager::SkillList majorSkills (5);
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MWGui::WindowManager::SkillList minorSkills (5);
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for (int i=0; i<5; ++i)
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{
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minorSkills[i] = mEnvironment.mWorld->getPlayer().getClass().data.skills[i][0];
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majorSkills[i] = mEnvironment.mWorld->getPlayer().getClass().data.skills[i][1];
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}
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mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills);
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}
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
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++iter)
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{
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Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
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if (vector!=Ogre::Vector3::ZERO)
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movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
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}
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}
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void MechanicsManager::setPlayerName (const std::string& name)
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{
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mEnvironment.mWorld->getPlayer().setName (name);
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mUpdatePlayer = true;
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}
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void MechanicsManager::setPlayerRace (const std::string& race, bool male)
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{
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mEnvironment.mWorld->getPlayer().setGender (male);
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mEnvironment.mWorld->getPlayer().setRace (race);
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mRaceSelected = true;
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buildPlayer();
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mUpdatePlayer = true;
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}
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void MechanicsManager::setPlayerBirthsign (const std::string& id)
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{
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mEnvironment.mWorld->getPlayer().setBirthsign (id);
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buildPlayer();
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mUpdatePlayer = true;
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}
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void MechanicsManager::setPlayerClass (const std::string& id)
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{
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mEnvironment.mWorld->getPlayer().setClass (*mEnvironment.mWorld->getStore().classes.find (id));
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mClassSelected = true;
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buildPlayer();
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mUpdatePlayer = true;
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}
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void MechanicsManager::setPlayerClass (const ESM::Class& class_)
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{
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mEnvironment.mWorld->getPlayer().setClass (class_);
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mClassSelected = true;
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buildPlayer();
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mUpdatePlayer = true;
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}
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}
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