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Remove WindowManager wrappers. It's not safe to use WindowManager in all places and it's not required. Environment stores resource system providing VFS required to call these functions. In the case of ObjectPaging it's available from the member variable. Also ObjectPaging::createChunk may access WindowManager when it's already destructed when exiting the game because it's destructed before CellPreloader finishes all background jobs. Engine::mResourceSystem is destructed after all other systems so it's safe to use it.
167 lines
5.3 KiB
C++
167 lines
5.3 KiB
C++
#include "ingredient.hpp"
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#include <MyGUI_TextIterator.h>
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#include <components/esm3/loadingr.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwworld/actioneat.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "classmodel.hpp"
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namespace MWClass
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{
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Ingredient::Ingredient()
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: MWWorld::RegisteredClass<Ingredient>(ESM::Ingredient::sRecordId)
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{
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}
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void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
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{
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if (!model.empty()) {
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renderingInterface.getObjects().insertModel(ptr, model);
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}
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}
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std::string Ingredient::getModel(const MWWorld::ConstPtr &ptr) const
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{
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return getClassModel<ESM::Ingredient>(ptr);
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}
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std::string Ingredient::getName (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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const std::string& name = ref->mBase->mName;
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return !name.empty() ? name : ref->mBase->mId;
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}
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std::unique_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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return defaultItemActivate(ptr, actor);
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}
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std::string Ingredient::getScript (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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return ref->mBase->mScript;
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}
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int Ingredient::getValue (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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return ref->mBase->mData.mValue;
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}
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std::unique_ptr<MWWorld::Action> Ingredient::use (const MWWorld::Ptr& ptr, bool force) const
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{
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std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionEat>(ptr);
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action->setSound ("Swallow");
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return action;
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}
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std::string Ingredient::getUpSoundId (const MWWorld::ConstPtr& ptr) const
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{
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return std::string("Item Ingredient Up");
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}
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std::string Ingredient::getDownSoundId (const MWWorld::ConstPtr& ptr) const
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{
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return std::string("Item Ingredient Down");
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}
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std::string Ingredient::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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return ref->mBase->mIcon;
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}
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MWGui::ToolTipInfo Ingredient::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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MWGui::ToolTipInfo info;
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info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
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text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
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if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
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text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
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text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
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}
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
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float alchemySkill = player.getClass().getSkill(player, ESM::Skill::Alchemy);
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static const float fWortChanceValue =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->mValue.getFloat();
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MWGui::Widgets::SpellEffectList list;
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for (int i=0; i<4; ++i)
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{
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if (ref->mBase->mData.mEffectID[i] < 0)
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continue;
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MWGui::Widgets::SpellEffectParams params;
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params.mEffectID = ref->mBase->mData.mEffectID[i];
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params.mAttribute = ref->mBase->mData.mAttributes[i];
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params.mSkill = ref->mBase->mData.mSkills[i];
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params.mKnown = ( (i == 0 && alchemySkill >= fWortChanceValue)
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|| (i == 1 && alchemySkill >= fWortChanceValue*2)
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|| (i == 2 && alchemySkill >= fWortChanceValue*3)
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|| (i == 3 && alchemySkill >= fWortChanceValue*4));
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list.push_back(params);
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}
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info.effects = list;
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info.text = text;
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info.isIngredient = true;
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return info;
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}
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MWWorld::Ptr Ingredient::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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return MWWorld::Ptr(cell.insert(ref), &cell);
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}
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bool Ingredient::canSell (const MWWorld::ConstPtr& item, int npcServices) const
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{
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return (npcServices & ESM::NPC::Ingredients) != 0;
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}
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float Ingredient::getWeight(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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return ref->mBase->mData.mWeight;
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}
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}
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