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OpenMW/components/terrain
2017-03-14 19:27:55 +01:00
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buffercache.cpp Refactor BufferCache to allow caching buffers of different sizes 2017-03-14 19:27:55 +01:00
buffercache.hpp Refactor BufferCache to allow caching buffers of different sizes 2017-03-14 19:27:55 +01:00
chunkmanager.cpp Factor out terrain chunk loading/caching into a new resource manager 2017-03-14 19:27:55 +01:00
chunkmanager.hpp Factor out terrain chunk loading/caching into a new resource manager 2017-03-14 19:27:55 +01:00
defs.hpp Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
material.cpp terrain: use a custom drawable for multi-pass render instead of osgFX::Effect 2017-03-14 19:27:55 +01:00
material.hpp terrain: use a custom drawable for multi-pass render instead of osgFX::Effect 2017-03-14 19:27:55 +01:00
storage.hpp Factor out terrain chunk loading/caching into a new resource manager 2017-03-14 19:27:55 +01:00
terraindrawable.cpp terrain: use a custom drawable for multi-pass render instead of osgFX::Effect 2017-03-14 19:27:55 +01:00
terraindrawable.hpp terrain: use a custom drawable for multi-pass render instead of osgFX::Effect 2017-03-14 19:27:55 +01:00
terraingrid.cpp Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 2017-03-14 19:27:55 +01:00
terraingrid.hpp Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 2017-03-14 19:27:55 +01:00
texturemanager.cpp terrain: factor out texture caching into a separate class 2017-03-14 19:27:55 +01:00
texturemanager.hpp terrain: factor out texture caching into a separate class 2017-03-14 19:27:55 +01:00
world.cpp Fix order of operations w.r.t clearing cache 2017-03-14 19:27:55 +01:00
world.hpp Factor out terrain chunk loading/caching into a new resource manager 2017-03-14 19:27:55 +01:00