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OpenMW/components/esm3/spellstate.hpp

58 lines
1.3 KiB
C++

#ifndef OPENMW_ESM_SPELLSTATE_H
#define OPENMW_ESM_SPELLSTATE_H
#include <map>
#include <set>
#include <string>
#include <vector>
#include "components/esm/defs.hpp"
#include "components/esm/refid.hpp"
#include "timestamp.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
class RefId;
// NOTE: spell ids must be lower case
struct SpellState
{
struct CorprusStats
{
int32_t mWorsenings;
TimeStamp mNextWorsening;
};
struct PermanentSpellEffectInfo
{
int32_t mId;
int32_t mArg;
float mMagnitude;
};
struct SpellParams
{
std::map<int32_t, float> mEffectRands; // <effect index, normalised random magnitude>
std::set<int32_t> mPurgedEffects; // indices of purged effects
};
std::vector<ESM::RefId> mSpells;
// FIXME: obsolete, used only for old saves
std::map<ESM::RefId, SpellParams> mSpellParams;
std::map<ESM::RefId, std::vector<PermanentSpellEffectInfo>> mPermanentSpellEffects;
std::map<ESM::RefId, CorprusStats> mCorprusSpells;
std::map<ESM::RefId, TimeStamp> mUsedPowers;
ESM::RefId mSelectedSpell;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
}
#endif