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6d261d38dd
To be later changed with another implementation.
34 lines
800 B
C++
34 lines
800 B
C++
#include "loadgmst.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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void GameSetting::load(ESMReader& esm, bool& isDeleted)
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{
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isDeleted = false; // GameSetting record can't be deleted now (may be changed in the future)
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mRecordFlags = esm.getRecordFlags();
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mId = esm.getHNRefId("NAME");
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mValue.read(esm, Variant::Format_Gmst);
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}
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void GameSetting::save(ESMWriter& esm, bool /*isDeleted*/) const
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{
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esm.writeHNCRefId("NAME", mId);
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mValue.write(esm, Variant::Format_Gmst);
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}
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void GameSetting::blank()
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{
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mRecordFlags = 0;
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mValue.setType(VT_None);
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}
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bool operator==(const GameSetting& left, const GameSetting& right)
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{
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return left.mValue == right.mValue;
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}
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}
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