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29 lines
589 B
C++
29 lines
589 B
C++
#ifndef OPENMW_ESM_GLOBALSCRIPT_H
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#define OPENMW_ESM_GLOBALSCRIPT_H
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#include "cellref.hpp"
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#include "components/esm/refid.hpp"
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#include "locals.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/// \brief Storage structure for global script state (only used in saved games)
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struct GlobalScript
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{
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RefId mId; /// \note must be lowercase
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Locals mLocals;
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bool mRunning;
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RefId mTargetId; // for targeted scripts
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RefNum mTargetRef;
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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}
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#endif
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