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24 lines
596 B
C++
24 lines
596 B
C++
#ifndef OPENMW_ESM_CREATURELEVLISTSTATE_H
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#define OPENMW_ESM_CREATURELEVLISTSTATE_H
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#include "objectstate.hpp"
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namespace ESM
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{
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// format 0, saved games only
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struct CreatureLevListState final : public ObjectState
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{
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int32_t mSpawnActorId;
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bool mSpawn;
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void load(ESMReader& esm) override;
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void save(ESMWriter& esm, bool inInventory = false) const override;
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CreatureLevListState& asCreatureLevListState() override { return *this; }
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const CreatureLevListState& asCreatureLevListState() const override { return *this; }
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};
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}
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#endif
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