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elsid
09f9075842
Use RecastMeshBuilder once to create RecastMesh
...
This allows to move all data out of the object instead of copying.
2021-07-04 22:18:05 +02:00
..
gettilespositions.cpp
Do not use NavMesh to find changed tiles
2018-10-13 22:16:28 +03:00
navigator.cpp
Inscribe physical bounding box into navmesh agent cylinder
2021-06-27 13:44:38 +02:00
navmeshtilescache.cpp
Add more checks to NavMeshTilesCache tests
2021-05-21 19:33:42 +02:00
operators.hpp
Optimize recast mesh size by vertex deduplication
2020-06-16 00:51:36 +02:00
recastmeshbuilder.cpp
Use RecastMeshBuilder once to create RecastMesh
2021-07-04 22:18:05 +02:00
recastmeshobject.cpp
be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float *') cannot be narrowed to 'bool' in initializer list [-Wc++11-narrowing]
2020-12-10 21:30:05 +00:00
settingsutils.cpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
tilecachedrecastmeshmanager.cpp
Add more tests for TileCachedRecastMeshManager
2021-05-27 20:18:52 +02:00