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OpenMW/apps/openmw/mwmechanics
2020-03-28 19:15:13 +03:00
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Fix calculateNpcStatModifiers call for non-NPCs 2020-03-28 19:15:13 +03:00
actors.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicast.cpp
aicast.hpp
aicombat.cpp
aicombat.hpp
aicombataction.cpp
aicombataction.hpp
aiescort.cpp
aiescort.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aiface.cpp
aiface.hpp
aifollow.cpp
aifollow.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aipackage.cpp Consider moved distance in direction to destination for obstacle check 2020-01-20 23:46:58 +01:00
aipackage.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aipursue.cpp Allow ActionOpen and ActionTalk only for player (bug #5210 2019-11-18 12:41:11 +04:00
aipursue.hpp
aisequence.cpp Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
aisequence.hpp Handle out-of-range actors' travel packages (#5212) 2020-01-09 14:17:54 +03:00
aistate.hpp Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
aitravel.cpp Re-work wandering outside of initial cell (bug #5261, bug #5262) 2020-02-02 11:02:19 +04:00
aitravel.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aiwander.cpp Stop wandering when destination is hidden or occupied by other actor 2020-02-10 22:29:54 +01:00
aiwander.hpp Merge pull request #2695 from elsid/aiwander_check_destination 2020-03-11 20:48:22 +03:00
alchemy.cpp Add a filter in the alchemy window. 2020-03-20 06:35:57 +01:00
alchemy.hpp Add a filter in the alchemy window. 2020-03-20 06:35:57 +01:00
autocalcspell.cpp
autocalcspell.hpp
character.cpp Don't combine sneak idle with scripted/wander idles (bug #4284) 2020-01-05 15:09:02 +03:00
character.hpp
combat.cpp
combat.hpp
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Disallow resting if the fall height hasn't been reset (bug #4802) 2019-12-12 15:26:02 +03:00
creaturestats.hpp Disallow resting if the fall height hasn't been reset (bug #4802) 2019-12-12 15:26:02 +03:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
mechanicsmanagerimp.hpp
movement.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
npcstats.cpp Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
npcstats.hpp Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
objects.cpp
objects.hpp
obstacle.cpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
obstacle.hpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
pathfinding.cpp Use status codes to handle navigator errors instead of exceptions 2020-02-04 22:33:56 +01:00
pathfinding.hpp Fallback to straight path when navmesh and pathgrind are not available 2020-01-29 11:14:07 +01:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
recharge.cpp
recharge.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Make uncapped Damage Fatigue optional (bug #5264) 2020-02-09 14:41:38 +03:00
spellcasting.hpp
spellpriority.cpp
spellpriority.hpp
spells.cpp Display magic effects according to research page 2019-11-07 11:05:18 +04:00
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Minor summoned creature cleanup fixes 2019-11-12 17:50:06 +03:00
summoning.hpp
trading.cpp
trading.hpp
weaponpriority.cpp
weaponpriority.hpp
weapontype.cpp
weapontype.hpp