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OpenMW/apps/openmw/mwworld
2016-12-20 12:38:51 +01:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp
cellpreloader.cpp
cellpreloader.hpp
cellref.cpp Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
cellref.hpp Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
cellreflist.hpp
cells.cpp
cells.hpp
cellstore.cpp Properly handle moved references in respawning code (Fixes #3600) 2016-10-18 23:51:45 +02:00
cellstore.hpp Properly handle moved references in respawning code (Fixes #3600) 2016-10-18 23:51:45 +02:00
cellvisitors.hpp
class.cpp Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
class.hpp Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
containerstore.cpp Use negative count when restocking item to ensure that its properly tracked (Fixes #3635) 2016-11-22 22:42:04 +01:00
containerstore.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
contentloader.hpp
customdata.cpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp
esmstore.hpp
failedaction.cpp Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
failedaction.hpp Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
globals.cpp
globals.hpp
inventorystore.cpp Make water walking mechanics closer to original MW 2016-11-20 22:21:33 +09:00
inventorystore.hpp Add a setting for merchant auto-equipping prevention 2016-10-19 02:22:49 +02:00
livecellref.cpp
livecellref.hpp
localscripts.cpp
localscripts.hpp
manualref.cpp Added new method and variable to track float remainders of disintegration effections 2016-12-09 19:48:56 -07:00
manualref.hpp
nullaction.hpp
player.cpp Don't allow the player to activate objects when dead 2016-10-13 14:42:10 +02:00
player.hpp
projectilemanager.cpp Moved projectile light calculation to separate method 2016-12-13 18:04:20 -07:00
projectilemanager.hpp Removed bad casts and unnecessary comments 2016-12-09 18:10:06 -07:00
ptr.cpp
ptr.hpp
recordcmp.hpp
refdata.cpp Fix animation state not saving 2016-09-15 16:11:54 +02:00
refdata.hpp
scene.cpp
scene.hpp
store.cpp
store.hpp
timestamp.cpp
timestamp.hpp
weather.cpp Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
weather.hpp
worldimp.cpp Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00
worldimp.hpp Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00