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OpenMW/components
2016-03-22 21:46:15 +01:00
..
bsa Mark thread safe methods in BsaFile 2016-02-08 15:55:05 +01:00
compiler ToggleAI cleanup 2016-03-12 20:32:42 +01:00
config
contentselector
esm Update comment 2016-03-07 22:46:15 +01:00
esmterrain Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
fallback
files
fontloader
interpreter Fix an inverted condition (Bug #3209) 2016-02-18 01:25:52 +01:00
loadinglistener
misc
myguiplatform Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency 2016-03-11 01:35:57 +01:00
nif Implement support for sphere map NiTextureEffects (Fixes #1827) 2016-02-24 21:06:41 +01:00
nifbullet Don't attempt to create a collision shape for an empty TriShape 2016-02-19 14:23:55 +01:00
nifosg Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW 2016-03-11 16:10:39 +01:00
process
resource Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
sceneutil Add comment 2016-03-11 19:28:53 +01:00
sdlutil disable opengles for Android by default 2016-02-25 22:39:18 +03:00
settings
shader Implement NiTexturingProperty::DecalTexture 2016-03-01 18:41:36 +01:00
terrain Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
to_utf8
translation
version
vfs Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
widgets
CMakeLists.txt Introduce ShaderManager & ShaderVisitor 2016-02-18 19:37:56 +01:00
doc.hpp