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59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
#ifndef OPENMW_MWRENDER_BULLETDEBUGDRAW_H
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#define OPENMW_MWRENDER_BULLETDEBUGDRAW_H
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#include "btBulletDynamicsCommon.h"
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#include <osg/ref_ptr>
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#include <osg/Array>
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#include <osg/PrimitiveSet>
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namespace osg
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{
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class Group;
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class Geode;
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class Geometry;
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}
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namespace MWRender
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{
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class DebugDrawer : public btIDebugDraw
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{
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protected:
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osg::ref_ptr<osg::Group> mParentNode;
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btDynamicsWorld *mWorld;
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osg::ref_ptr<osg::Geode> mGeode;
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osg::ref_ptr<osg::Geometry> mGeometry;
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osg::ref_ptr<osg::Vec3Array> mVertices;
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osg::ref_ptr<osg::DrawArrays> mDrawArrays;
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bool mDebugOn;
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public:
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DebugDrawer(osg::ref_ptr<osg::Group> parentNode, btDynamicsWorld *world);
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~DebugDrawer();
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void step();
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void drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
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void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color);
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void reportErrorWarning(const char* warningString);
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void draw3dText(const btVector3& location,const char* textString) {}
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//0 for off, anything else for on.
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void setDebugMode(int isOn);
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//0 for off, anything else for on.
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int getDebugMode() const;
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};
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}
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#endif
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