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70 lines
3.0 KiB
C++
70 lines
3.0 KiB
C++
#ifndef GAME_MWCLASS_PROBE_H
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#define GAME_MWCLASS_PROBE_H
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#include "../mwworld/registeredclass.hpp"
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namespace MWClass
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{
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class Probe : public MWWorld::RegisteredClass<Probe>
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{
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friend MWWorld::RegisteredClass<Probe>;
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Probe();
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MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
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public:
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void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
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///< Add reference into a cell for rendering
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std::string_view getName(const MWWorld::ConstPtr& ptr) const override;
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///< \return name or ID; can return an empty string.
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std::unique_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const override;
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///< Generate action for activation
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MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
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///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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std::string_view getScript(const MWWorld::ConstPtr& ptr) const override;
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///< Return name of the script attached to ptr
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std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::ConstPtr& ptr) const override;
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///< \return first: Return IDs of the slot this object can be equipped in; second: can object
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/// stay stacked when equipped?
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int getValue (const MWWorld::ConstPtr& ptr) const override;
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///< Return trade value of the object. Throws an exception, if the object can't be traded.
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std::string_view getUpSoundId(const MWWorld::ConstPtr& ptr) const override;
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///< Return the pick up sound Id
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std::string_view getDownSoundId(const MWWorld::ConstPtr& ptr) const override;
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///< Return the put down sound Id
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const std::string& getInventoryIcon(const MWWorld::ConstPtr& ptr) const override;
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///< Return name of inventory icon.
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std::pair<int, std::string> canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const override;
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std::unique_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr, bool force=false) const override;
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///< Generate action for using via inventory menu
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std::string getModel(const MWWorld::ConstPtr &ptr) const override;
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bool canSell (const MWWorld::ConstPtr& item, int npcServices) const override;
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float getWeight (const MWWorld::ConstPtr& ptr) const override;
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int getItemMaxHealth (const MWWorld::ConstPtr& ptr) const override;
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///< Return item max health or throw an exception, if class does not have item health
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bool hasItemHealth (const MWWorld::ConstPtr& ptr) const override { return true; }
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///< \return Item health data available? (default implementation: false)
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};
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}
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#endif
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