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OpenMW/apps/openmw/mwclass/activator.cpp
2022-08-16 21:15:03 +02:00

209 lines
7.4 KiB
C++

#include "activator.hpp"
#include <MyGUI_TextIterator.h>
#include <components/esm3/loadacti.hpp>
#include <components/misc/rng.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwrender/vismask.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "classmodel.hpp"
namespace MWClass
{
Activator::Activator()
: MWWorld::RegisteredClass<Activator>(ESM::Activator::sRecordId)
{
}
void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty())
{
renderingInterface.getObjects().insertModel(ptr, model, true);
ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static);
}
}
void Activator::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
insertObjectPhysics(ptr, model, rotation, physics);
}
void Activator::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
}
std::string Activator::getModel(const MWWorld::ConstPtr &ptr) const
{
return getClassModel<ESM::Activator>(ptr);
}
bool Activator::isActivator() const
{
return true;
}
bool Activator::useAnim() const
{
return true;
}
std::string_view Activator::getName(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Activator> *ref = ptr.get<ESM::Activator>();
return ref->mBase->mName;
}
std::string_view Activator::getScript(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Activator> *ref =
ptr.get<ESM::Activator>();
return ref->mBase->mScript;
}
bool Activator::hasToolTip (const MWWorld::ConstPtr& ptr) const
{
return !getName(ptr).empty();
}
MWGui::ToolTipInfo Activator::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Activator> *ref = ptr.get<ESM::Activator>();
MWGui::ToolTipInfo info;
std::string_view name = getName(ptr);
info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
std::string text;
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
{
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
std::unique_ptr<MWWorld::Action> Activator::activate(const MWWorld::Ptr &ptr, const MWWorld::Ptr &actor) const
{
if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
{
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfActivator", prng);
std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>("#{sWerewolfRefusal}");
if(sound) action->setSound(sound->mId);
return action;
}
return std::make_unique<MWWorld::NullAction>();
}
MWWorld::Ptr Activator::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Activator> *ref = ptr.get<ESM::Activator>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
std::string_view Activator::getSoundIdFromSndGen(const MWWorld::Ptr& ptr, std::string_view name) const
{
const std::string model = getModel(ptr); // Assume it's not empty, since we wouldn't have gotten the soundgen otherwise
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
std::string_view creatureId;
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
for (const ESM::Creature &iter : store.get<ESM::Creature>())
{
if (!iter.mModel.empty() && Misc::StringUtils::ciEqual(model,
Misc::ResourceHelpers::correctMeshPath(iter.mModel, vfs)))
{
creatureId = !iter.mOriginal.empty() ? iter.mOriginal : iter.mId;
break;
}
}
int type = getSndGenTypeFromName(name);
std::vector<const ESM::SoundGenerator*> fallbacksounds;
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
if (!creatureId.empty())
{
std::vector<const ESM::SoundGenerator*> sounds;
for (auto sound = store.get<ESM::SoundGenerator>().begin(); sound != store.get<ESM::SoundGenerator>().end(); ++sound)
{
if (type == sound->mType && !sound->mCreature.empty() && (Misc::StringUtils::ciEqual(creatureId, sound->mCreature)))
sounds.push_back(&*sound);
if (type == sound->mType && sound->mCreature.empty())
fallbacksounds.push_back(&*sound);
}
if (!sounds.empty())
return sounds[Misc::Rng::rollDice(sounds.size(), prng)]->mSound;
if (!fallbacksounds.empty())
return fallbacksounds[Misc::Rng::rollDice(fallbacksounds.size(), prng)]->mSound;
}
else
{
// The activator doesn't have a corresponding creature ID, but we can try to use the defaults
for (auto sound = store.get<ESM::SoundGenerator>().begin(); sound != store.get<ESM::SoundGenerator>().end(); ++sound)
if (type == sound->mType && sound->mCreature.empty())
fallbacksounds.push_back(&*sound);
if (!fallbacksounds.empty())
return fallbacksounds[Misc::Rng::rollDice(fallbacksounds.size(), prng)]->mSound;
}
return {};
}
int Activator::getSndGenTypeFromName(std::string_view name)
{
if (name == "left")
return ESM::SoundGenerator::LeftFoot;
if (name == "right")
return ESM::SoundGenerator::RightFoot;
if (name == "swimleft")
return ESM::SoundGenerator::SwimLeft;
if (name == "swimright")
return ESM::SoundGenerator::SwimRight;
if (name == "moan")
return ESM::SoundGenerator::Moan;
if (name == "roar")
return ESM::SoundGenerator::Roar;
if (name == "scream")
return ESM::SoundGenerator::Scream;
if (name == "land")
return ESM::SoundGenerator::Land;
throw std::runtime_error("Unexpected soundgen type: " + std::string(name));
}
}