mirror of
https://gitlab.com/OpenMW/openmw.git
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209 lines
7.4 KiB
C++
209 lines
7.4 KiB
C++
#include "activator.hpp"
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#include <MyGUI_TextIterator.h>
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#include <components/esm3/loadacti.hpp>
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#include <components/misc/rng.hpp>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/action.hpp"
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#include "../mwworld/failedaction.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwrender/vismask.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "classmodel.hpp"
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namespace MWClass
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{
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Activator::Activator()
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: MWWorld::RegisteredClass<Activator>(ESM::Activator::sRecordId)
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{
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}
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void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
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{
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if (!model.empty())
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{
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renderingInterface.getObjects().insertModel(ptr, model, true);
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ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static);
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}
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}
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void Activator::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
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{
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insertObjectPhysics(ptr, model, rotation, physics);
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}
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void Activator::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
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{
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physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
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}
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std::string Activator::getModel(const MWWorld::ConstPtr &ptr) const
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{
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return getClassModel<ESM::Activator>(ptr);
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}
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bool Activator::isActivator() const
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{
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return true;
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}
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bool Activator::useAnim() const
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{
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return true;
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}
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std::string_view Activator::getName(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Activator> *ref = ptr.get<ESM::Activator>();
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return ref->mBase->mName;
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}
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std::string_view Activator::getScript(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Activator> *ref =
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ptr.get<ESM::Activator>();
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return ref->mBase->mScript;
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}
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bool Activator::hasToolTip (const MWWorld::ConstPtr& ptr) const
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{
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return !getName(ptr).empty();
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}
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MWGui::ToolTipInfo Activator::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
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{
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const MWWorld::LiveCellRef<ESM::Activator> *ref = ptr.get<ESM::Activator>();
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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std::string text;
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if (MWBase::Environment::get().getWindowManager()->getFullHelp())
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{
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text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
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text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
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}
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info.text = text;
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return info;
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}
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std::unique_ptr<MWWorld::Action> Activator::activate(const MWWorld::Ptr &ptr, const MWWorld::Ptr &actor) const
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{
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if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
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{
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfActivator", prng);
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std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>("#{sWerewolfRefusal}");
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if(sound) action->setSound(sound->mId);
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return action;
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}
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return std::make_unique<MWWorld::NullAction>();
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}
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MWWorld::Ptr Activator::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
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{
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const MWWorld::LiveCellRef<ESM::Activator> *ref = ptr.get<ESM::Activator>();
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return MWWorld::Ptr(cell.insert(ref), &cell);
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}
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std::string_view Activator::getSoundIdFromSndGen(const MWWorld::Ptr& ptr, std::string_view name) const
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{
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const std::string model = getModel(ptr); // Assume it's not empty, since we wouldn't have gotten the soundgen otherwise
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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std::string_view creatureId;
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const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
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for (const ESM::Creature &iter : store.get<ESM::Creature>())
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{
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if (!iter.mModel.empty() && Misc::StringUtils::ciEqual(model,
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Misc::ResourceHelpers::correctMeshPath(iter.mModel, vfs)))
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{
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creatureId = !iter.mOriginal.empty() ? iter.mOriginal : iter.mId;
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break;
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}
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}
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int type = getSndGenTypeFromName(name);
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std::vector<const ESM::SoundGenerator*> fallbacksounds;
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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if (!creatureId.empty())
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{
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std::vector<const ESM::SoundGenerator*> sounds;
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for (auto sound = store.get<ESM::SoundGenerator>().begin(); sound != store.get<ESM::SoundGenerator>().end(); ++sound)
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{
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if (type == sound->mType && !sound->mCreature.empty() && (Misc::StringUtils::ciEqual(creatureId, sound->mCreature)))
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sounds.push_back(&*sound);
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if (type == sound->mType && sound->mCreature.empty())
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fallbacksounds.push_back(&*sound);
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}
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if (!sounds.empty())
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return sounds[Misc::Rng::rollDice(sounds.size(), prng)]->mSound;
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if (!fallbacksounds.empty())
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return fallbacksounds[Misc::Rng::rollDice(fallbacksounds.size(), prng)]->mSound;
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}
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else
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{
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// The activator doesn't have a corresponding creature ID, but we can try to use the defaults
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for (auto sound = store.get<ESM::SoundGenerator>().begin(); sound != store.get<ESM::SoundGenerator>().end(); ++sound)
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if (type == sound->mType && sound->mCreature.empty())
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fallbacksounds.push_back(&*sound);
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if (!fallbacksounds.empty())
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return fallbacksounds[Misc::Rng::rollDice(fallbacksounds.size(), prng)]->mSound;
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}
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return {};
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}
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int Activator::getSndGenTypeFromName(std::string_view name)
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{
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if (name == "left")
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return ESM::SoundGenerator::LeftFoot;
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if (name == "right")
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return ESM::SoundGenerator::RightFoot;
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if (name == "swimleft")
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return ESM::SoundGenerator::SwimLeft;
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if (name == "swimright")
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return ESM::SoundGenerator::SwimRight;
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if (name == "moan")
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return ESM::SoundGenerator::Moan;
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if (name == "roar")
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return ESM::SoundGenerator::Roar;
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if (name == "scream")
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return ESM::SoundGenerator::Scream;
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if (name == "land")
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return ESM::SoundGenerator::Land;
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throw std::runtime_error("Unexpected soundgen type: " + std::string(name));
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}
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}
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