1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-16 16:10:58 +00:00
OpenMW/apps/openmw/mwclass
fredzio f031a191b8 Some actors are supposed to spawn on a static object that belong to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all statics in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and physics objects of static
class.
2021-01-24 14:11:10 +01:00
..
activator.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
activator.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
actor.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
actor.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
apparatus.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
apparatus.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
armor.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
armor.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
bodypart.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
bodypart.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
book.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
book.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
classes.cpp
classes.hpp
clothing.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
clothing.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
container.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
container.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
creature.cpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
creature.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
creaturelevlist.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
creaturelevlist.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
door.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
door.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
ingredient.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
ingredient.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
itemlevlist.cpp
itemlevlist.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
light.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
light.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
lockpick.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
lockpick.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
misc.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
misc.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
npc.cpp Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
npc.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
potion.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
potion.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
probe.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
probe.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
repair.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
repair.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
static.cpp Some actors are supposed to spawn on a static object that belong to an adjacent cell. 2021-01-24 14:11:10 +01:00
static.hpp Some actors are supposed to spawn on a static object that belong to an adjacent cell. 2021-01-24 14:11:10 +01:00
weapon.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
weapon.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00