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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/files/materials
2013-12-03 16:07:07 +01:00
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atmosphere.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
atmosphere.shaderset
clouds.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
clouds.shaderset
core.h Version should be 100 for GLSLES 2013-05-25 05:40:35 +02:00
moon.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
moon.shaderset
mygui.mat
mygui.shader
mygui.shaderset
objects.mat Add specular lighting for directional light to objects shader 2013-12-03 16:07:07 +01:00
objects.shader Add specular lighting for directional light to objects shader 2013-12-03 16:07:07 +01:00
objects.shaderset
openmw.configuration
quad.mat
quad.shader
quad.shaderset
selection.mat
selection.shader
selection.shaderset
shadowcaster.mat
shadowcaster.shader
shadowcaster.shaderset
shadows.h
sky.mat Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
stars.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
stars.shaderset
sun.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
sun.shaderset
terrain.shader Fix a material issue, layers per pass wasn't entirely correct 2013-08-21 17:26:11 +02:00
terrain.shaderset
underwater.h
water.mat
water.shader Fix the water being affected by fog on the map 2013-08-27 16:45:51 +02:00
water.shaderset
watersim_addimpulse.shader
watersim_common.h
watersim_heightmap.shader
watersim_heighttonormal.shader
watersim.mat
watersim.shaderset