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65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
#include "recastmeshmanager.hpp"
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#include <BulletCollision/CollisionShapes/btCompoundShape.h>
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#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
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namespace DetourNavigator
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{
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RecastMeshManager::RecastMeshManager(const Settings& settings, const TileBounds& bounds)
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: mShouldRebuild(false)
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, mMeshBuilder(settings, bounds)
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{
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}
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bool RecastMeshManager::addObject(std::size_t id, const btCollisionShape& shape, const btTransform& transform)
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{
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if (!mObjects.emplace(id, RecastMeshObject(shape, transform)).second)
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return false;
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mShouldRebuild = true;
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return mShouldRebuild;
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}
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bool RecastMeshManager::updateObject(std::size_t id, const btTransform& transform)
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{
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const auto object = mObjects.find(id);
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if (object == mObjects.end())
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return false;
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if (!object->second.update(transform))
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return false;
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mShouldRebuild = true;
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return mShouldRebuild;
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}
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boost::optional<RemovedRecastMeshObject> RecastMeshManager::removeObject(std::size_t id)
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{
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const auto object = mObjects.find(id);
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if (object == mObjects.end())
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return boost::none;
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const RemovedRecastMeshObject result {object->second.getShape(), object->second.getTransform()};
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mObjects.erase(object);
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mShouldRebuild = true;
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return result;
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}
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std::shared_ptr<RecastMesh> RecastMeshManager::getMesh()
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{
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rebuild();
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return mMeshBuilder.create();
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}
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bool RecastMeshManager::isEmpty() const
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{
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return mObjects.empty();
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}
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void RecastMeshManager::rebuild()
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{
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if (!mShouldRebuild)
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return;
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mMeshBuilder.reset();
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for (const auto& v : mObjects)
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mMeshBuilder.addObject(v.second.getShape(), v.second.getTransform());
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mShouldRebuild = false;
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}
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}
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