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.gitignore
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actoranimation.cpp
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actoranimation.hpp
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2020-10-16 22:18:54 +04:00 |
actorspaths.cpp
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actorspaths.hpp
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animation.cpp
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2020-10-16 22:18:54 +04:00 |
animation.hpp
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2020-10-16 22:18:54 +04:00 |
bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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2020-10-16 22:18:54 +04:00 |
camera.cpp
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Merge branch 'head_bobbing' into 'master'
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2020-10-17 19:54:34 +00:00 |
camera.hpp
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Add head bobbing in first person mode
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2020-10-08 00:22:01 +02:00 |
cell.hpp
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characterpreview.cpp
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2020-10-16 22:18:54 +04:00 |
characterpreview.hpp
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2020-10-16 22:18:54 +04:00 |
creatureanimation.cpp
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Ability to attach arrows to shooter's hands (feature #5642)
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2020-10-14 10:07:42 +04:00 |
creatureanimation.hpp
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2020-10-16 22:18:54 +04:00 |
effectmanager.cpp
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effectmanager.hpp
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fogmanager.cpp
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fogmanager.hpp
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globalmap.cpp
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2020-10-16 22:18:54 +04:00 |
globalmap.hpp
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landmanager.cpp
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landmanager.hpp
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2020-10-16 22:18:54 +04:00 |
localmap.cpp
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2020-10-16 22:18:54 +04:00 |
localmap.hpp
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navmesh.cpp
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navmesh.hpp
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npcanimation.cpp
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2020-10-16 22:18:54 +04:00 |
npcanimation.hpp
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2020-10-16 22:18:54 +04:00 |
objectpaging.cpp
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2020-10-16 22:18:54 +04:00 |
objectpaging.hpp
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2020-10-16 22:18:54 +04:00 |
objects.cpp
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objects.hpp
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pathgrid.cpp
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pathgrid.hpp
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recastmesh.cpp
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recastmesh.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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2020-10-16 22:18:54 +04:00 |
renderingmanager.hpp
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2020-10-16 22:18:54 +04:00 |
rendermode.hpp
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ripplesimulation.cpp
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ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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2020-10-16 22:18:54 +04:00 |
sky.cpp
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2020-10-16 22:18:54 +04:00 |
sky.hpp
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terrainstorage.cpp
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terrainstorage.hpp
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2020-10-16 22:18:54 +04:00 |
util.cpp
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2020-10-16 22:18:54 +04:00 |
util.hpp
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2020-10-16 22:18:54 +04:00 |
viewovershoulder.cpp
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viewovershoulder.hpp
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vismask.hpp
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water.cpp
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2020-10-16 22:18:54 +04:00 |
water.hpp
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weaponanimation.cpp
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weaponanimation.hpp
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2020-10-16 22:18:54 +04:00 |