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OpenMW/apps/openmw
scrawl 12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
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mwbase Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
mwclass Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
mwdialogue moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
mwgui Bug #416: Copy framebuffer to a texture instead of not clearing 2014-03-06 04:01:25 +01:00
mwinput Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
mwmechanics Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
mwrender Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
mwscript Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
mwsound remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
mwstate Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
mwworld Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
CMakeLists.txt Debug MSVC build of openmw needs number of sections beyond 2^16 2014-03-05 22:11:10 +11:00
crashcatcher.cpp
doc.hpp
engine.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
engine.hpp
main.cpp