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Marc Zinnschlag
f586eef604
Merge remote-tracking branch 'torben/pathfindingoverhaul'
2013-06-01 10:44:23 +02:00
..
activespells.cpp
activespells.hpp
actors.cpp
AI Execute Fix - May as well not create the object either to save extra time.
2013-05-26 19:54:59 -07:00
actors.hpp
Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
2013-05-24 20:10:07 -07:00
aiactivate.cpp
aiactivate.hpp
aiescort.cpp
Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
2013-05-31 17:49:52 -07:00
aiescort.hpp
AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem.
2013-05-25 04:36:21 -07:00
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp
Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
2013-05-31 17:49:52 -07:00
aitravel.hpp
AITravel Cleanup - Removed unnecessary includes and other varius cleanups.
2013-05-24 18:16:35 -07:00
aiwander.cpp
Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
2013-05-31 17:49:52 -07:00
aiwander.hpp
Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!).
2013-05-29 19:26:45 -07:00
alchemy.cpp
alchemy.hpp
character.cpp
Fix being able to move slowly when over encumbered
2013-05-31 04:08:44 +02:00
character.hpp
Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
2013-05-24 20:10:07 -07:00
creaturestats.cpp
creaturestats.hpp
drawstate.hpp
enchanting.cpp
Removal of duplicit enumeration and unnecessary conditions.
2013-05-29 00:01:18 +02:00
enchanting.hpp
Removal of duplicit enumeration and unnecessary conditions.
2013-05-29 00:01:18 +02:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
2013-05-24 20:10:07 -07:00
mechanicsmanagerimp.hpp
Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
2013-05-24 20:10:07 -07:00
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp
objects.hpp
pathfinding.cpp
Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
2013-05-31 17:49:52 -07:00
pathfinding.hpp
Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes.
2013-05-29 20:05:17 -07:00
repair.cpp
repair.hpp
security.cpp
Security fixes
2013-05-20 12:42:11 +02:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spells.cpp
spells.hpp
spellsuccess.hpp
stat.hpp