..
actor.cpp
Fix a bug that was triggered with multi mark mod.
2021-03-31 19:34:06 +02:00
actor.hpp
make unstucking slightly smarter (can turn itself off, also acts like flat ground)
2021-03-20 21:14:56 -04:00
actorconvexcallback.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
actorconvexcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
collisiontype.hpp
constants.hpp
"static const" -> "static constexpr" in headers
2021-03-21 13:57:54 +01:00
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
contacttestwrapper.h
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp
heightfield.cpp
Avoid heightfield conversion in newer Bullet
2021-03-11 23:52:12 +00:00
heightfield.hpp
Avoid heightfield conversion in newer Bullet
2021-03-11 23:52:12 +00:00
movementsolver.cpp
Use saved actor position instead of reading again RefData in unstuck. It
2021-03-26 23:49:31 +01:00
movementsolver.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
mtphysics.cpp
Guard the Bullet drawing method with a read lock on the
2021-03-26 23:49:31 +01:00
mtphysics.hpp
Guard the Bullet drawing method with a read lock on the
2021-03-26 23:49:31 +01:00
object.cpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
object.hpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
physicssystem.cpp
Guard the Bullet drawing method with a read lock on the
2021-03-26 23:49:31 +01:00
physicssystem.hpp
Replace pointless usage of shared_ptr by unique_ptr / non-owning raw
2021-03-26 23:49:31 +01:00
projectile.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
projectile.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
projectileconvexcallback.cpp
Remove a brainfart from precise projectile handling: all non-actor
2021-01-27 07:15:09 +01:00
projectileconvexcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
ptrholder.hpp
raycasting.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
stepper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
stepper.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
trace.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
trace.h