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OpenMW/components/shader
AnyOldName3 12044a607b Only alpha-test shadows when necessary
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-04-10 15:45:37 +01:00
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shadermanager.cpp Only alpha-test shadows when necessary 2020-04-10 15:45:37 +01:00
shadermanager.hpp Only alpha-test shadows when necessary 2020-04-10 15:45:37 +01:00
shadervisitor.cpp Only alpha-test shadows when necessary 2020-04-10 15:45:37 +01:00
shadervisitor.hpp Only alpha-test shadows when necessary 2020-04-10 15:45:37 +01:00