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87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
#include "classcheck.hpp"
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#include <map>
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#include <string>
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#include <utility>
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#include <apps/opencs/model/doc/messages.hpp>
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#include <apps/opencs/model/prefs/category.hpp>
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#include <apps/opencs/model/prefs/setting.hpp>
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#include <apps/opencs/model/world/idcollection.hpp>
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#include <apps/opencs/model/world/record.hpp>
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#include <apps/opencs/model/world/universalid.hpp>
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#include <components/esm3/loadclas.hpp>
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#include <components/esm3/loadskil.hpp>
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#include "../prefs/state.hpp"
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CSMTools::ClassCheckStage::ClassCheckStage(const CSMWorld::IdCollection<ESM::Class>& classes)
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: mClasses(classes)
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{
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mIgnoreBaseRecords = false;
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}
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int CSMTools::ClassCheckStage::setup()
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{
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mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
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return mClasses.getSize();
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}
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void CSMTools::ClassCheckStage::perform(int stage, CSMDoc::Messages& messages)
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{
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const CSMWorld::Record<ESM::Class>& record = mClasses.getRecord(stage);
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// Skip "Base" records (setting!) and "Deleted" records
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if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
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return;
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const ESM::Class& class_ = record.get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Class, class_.mId);
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// A class should have a name
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if (class_.mName.empty())
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messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error);
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// A playable class should have a description
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if (class_.mData.mIsPlayable != 0 && class_.mDescription.empty())
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messages.add(id, "Description of a playable class is missing", "", CSMDoc::Message::Severity_Warning);
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// test for invalid attributes
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std::map<int, int> attributeCount;
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for (size_t i = 0; i < class_.mData.mAttribute.size(); ++i)
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{
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int attribute = class_.mData.mAttribute[i];
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if (attribute == -1)
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messages.add(id, "Attribute #" + std::to_string(i) + " is not set", {}, CSMDoc::Message::Severity_Error);
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else
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{
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auto it = attributeCount.find(attribute);
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if (it == attributeCount.end())
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attributeCount.emplace(attribute, 1);
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else
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{
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if (it->second == 1)
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messages.add(id, "Same attribute is listed twice", {}, CSMDoc::Message::Severity_Error);
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++it->second;
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}
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}
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}
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// test for non-unique skill
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std::map<int, int> skills; // ID, number of occurrences
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for (const auto& s : class_.mData.mSkills)
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for (int skill : s)
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++skills[skill];
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for (auto& skill : skills)
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if (skill.second > 1)
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{
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messages.add(id, "Skill " + ESM::Skill::indexToRefId(skill.first).toString() + " is listed more than once",
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"", CSMDoc::Message::Severity_Error);
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}
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}
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